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中文
Buffering
模型
Gemini Omni
10s
50 credits
提示词
模板
BUFFERING — PHOTOREAL TEMPORAL DESYNC EFFECT Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing, body proportions and recognizable appearance. Place them naturally walking through a busy modern train station concourse. ENVIRONMENT: Large bright station interior. Polished floor. Commuters walking in multiple directions. Rolling luggage. Escalators moving continuously. Departure boards and architectural lighting. Strong depth with people crossing foreground and background. One continuous photoreal shot. CORE IDEA: The WORLD continues moving perfectly normally. Only the main person begins BUFFERING. They repeatedly freeze completely while everyone and everything around them continues in real time. After each freeze, their missing movement suddenly CATCHES UP in one extremely fast burst. FREEZE → WORLD CONTINUES → RAPID CATCH-UP. The buffering becomes progressively worse until several seconds of missing human motion are compressed into one violent temporal burst. NORMAL OPENING: Begin completely normally. The subject walks naturally through the station toward the camera. Candid human gait. Natural weight transfer. Relaxed arms. Normal walking pace. The camera tracks backward. Commuters pass naturally around them. Escalators move. People roll luggage. Background activity remains continuous. FIRST BUFFER: Without warning, the subject FREEZES completely mid-step. Absolute stillness. One foot slightly forward. Arms frozen. Hair frozen. Clothing frozen. No blinking. No breathing. The CAMERA continues moving. The WORLD continues moving. People walk past the frozen person. A commuter crosses behind them. Another passes in front. Rolling luggage continues. The subject remains impossibly locked in one pose for approximately half a second. Then: CATCH-UP. Their missing half-second of walking occurs in an extremely fast burst. Their body rapidly passes through all the natural intermediate walking poses and instantly catches up to where they should have been. Then normal speed resumes. SECOND BUFFER: They walk normally for another moment. FREEZE. This time longer. The subject remains locked for approximately one second. The world keeps flowing around them. People naturally navigate around the stationary body. The camera continues tracking backward, creating obvious parallax while the person remains spatially frozen. Then: CATCH-UP. One second of missing human movement plays extremely fast. Several footsteps happen in a fraction of a second. The person suddenly jumps forward through a rapid blur of REAL sequential human poses. Normal speed returns. ESCALATION: Buffering becomes increasingly frequent. NORMAL. FREEZE. CATCH-UP. Two natural steps. FREEZE. Longer. CATCH-UP. The person begins falling progressively farther behind where their continuous motion should place them. Each catch-up burst becomes faster and covers more distance. The human does NOT teleport. During every catch-up, their body visibly performs all the missing natural motion — simply compressed into extreme speed. THE WORLD NEVER BUFFERS. Commuters continue walking smoothly. Escalators continue. Luggage rolls. Camera continues. Only the subject is temporally unstable. MAJOR BUFFER: The subject suddenly freezes for several seconds. Everything else remains alive. The camera slowly continues backward. The frozen person becomes farther away. Dozens of commuters move around and past them. Some briefly occlude them. They remain absolutely motionless at the center of the flowing station. This contrast must be extremely clear. Then: MASSIVE CATCH-UP. Several seconds of missing walking explode forward at extreme speed. The subject rapidly executes: step-step-step-step-step-step-step in less than one second. Their arms swing through compressed natural arcs. Feet make rapid believable contact with the ground. They rocket forward through their own missing timeline until they suddenly arrive close to camera again. Instantly: NORMAL SPEED. They casually continue walking. FINAL GLITCH: One final small freeze. The subject knows something is wrong now. Their eyes begin turning toward camera — FREEZE. Everything around them continues. One beat. Then the final catch-up happens almost instantaneously. Their head snaps through the missing natural movement and they are suddenly looking directly into the lens. Hold on normal motion. BUFFERING PHYSICS — CRITICAL: During FREEZE: the subject is absolutely static in WORLD SPACE. They do not slide with the camera. They do not breathe. Hair does not move. Clothing does not move. The moving camera creates parallax around the stationary person. During CATCH-UP: the subject does NOT teleport. Their missing physically natural motion plays at extreme speed. The underlying biomechanics remain correct. The temporal playback rate changes. The human anatomy does not. WORLD: Everything except the subject remains smooth and continuous for the entire video. No global freezing. No camera freezing. No background buffering. This isolation is the entire effect. CAMERA: Smooth backward tracking shot throughout. Never buffer the camera. The moving camera is important because it proves that the frozen person exists physically inside continuously flowing time. CRITICAL: No loading spinner. No UI. No digital glitch graphics. No pixelation. No Screen Tear. No duplicated humans. No frame-wide stuttering. The phenomenon is purely: ONE HUMAN'S TIME STREAM IS BUFFERING INSIDE A NORMAL CONTINUOUS WORLD. PROGRESSION: NORMAL WALK → SHORT FREEZE → RAPID CATCH-UP → NORMAL → LONGER FREEZE → FASTER CATCH-UP → REPEATED BUFFERING → MULTI-SECOND TOTAL FREEZE WHILE WORLD FLOWS → MASSIVE COMPRESSED WALKING BURST → NORMAL AGAIN → FINAL FREEZE → SNAP CATCH-UP INTO CAMERA LOOK.
5916 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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视频预览
中文