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中文
First Dragon Flight
模型
Gemini Omni
10s
50 credits
提示词
模板
SCENE CONTEXT A first dragon flight. The RIDER is a nervous first-time dragon rider wearing elaborate dark medieval-fantasy plate armor. The rider sits in a heavy leather saddle mounted at the neck base of a colossal white-opalescent dragon perched on the edge of a gigantic mountain cliff. The rider barely finishes a nervous little speech before the dragon suddenly bolts forward and launches into a wild, playful joyride: diving straight down from the cliff, flying dangerously low through a medieval village, charging toward a scattering flock of sheep, brushing past giant willow trees, slicing one wing through the edge of a massive waterfall, rocketing sky-high past floating stone islands, performing a full barrel roll, spiraling around a colossal Gothic mountain castle and finally climbing onto its tallest spire. The entire flight after launch is experienced strictly from THE RIDER'S saddle POV. Exactly ONE dragon exists in the entire film: the dragon being ridden. 15 seconds. Exactly TWO SHOTS. One HARD CUT at 0:03. Vertical 9:16. Full photorealistic live-action realism. ================================================== ONLY INPUT REFERENCE — RIDER FACE ================================================== image1 is the ONLY uploaded reference image. Use image1 exclusively as the rider's facial identity reference. Reproduce the person's real facial identity with extremely high consistency: same facial structure, same eyes, same nose, same lips, same jaw, same skin tone, same age appearance, same facial hair if present, same distinctive facial characteristics. ZERO identity drift throughout the film. IGNORE the reference image's: clothing, background, lighting, camera angle, body, hairstyle if inappropriate for the fantasy styling. Do NOT copy anything from the input image except the person's identity and recognizable facial characteristics. ================================================== AUTOMATIC GENDER-ADAPTIVE CHARACTER DESIGN ================================================== Automatically determine the rider's presentation from image1. IF THE INPUT PERSON PRESENTS AS FEMALE: Create a realistic female medieval dragon rider with a naturally feminine armor cut while preserving believable plate-armor construction and realistic human anatomy. IF THE INPUT PERSON PRESENTS AS MALE: Create a realistic male medieval dragon rider with a naturally masculine armor cut while preserving the SAME overall armor design language. Do NOT exaggerate gendered anatomy. The character must still clearly be the same person from image1. ================================================== RIDER HAIR ================================================== Create practical medieval-rider hair appropriate to the person's identity. Preserve recognizable hair characteristics from image1 when possible, but adapt the hairstyle naturally so it works with medieval armor and strong wind. Hair moves physically in the wind. No fantasy-colored hair unless it already exists naturally in the reference. ================================================== RIDER ARMOR — DARK VERSION OF THE REFERENCE DESIGN ================================================== The armor must resemble an elegant royal European knight armor set with this overall construction and silhouette: full articulated plate armor, high polished gorget around the neck, sculpted breastplate, layered shoulder pauldrons, articulated upper-arm plates, segmented elbow armor, long metal gauntlets, layered waist armor, black chainmail visible beneath the plates, armored thighs, articulated knees, full greaves, metal sabatons, brown-black leather belt, long royal cape attached behind the shoulders. Decorative details: subtle fleur-de-lis inspired engravings, fine medieval floral engraving, raised ornamental borders, hand-forged detailing, light scratches and authentic wear. IMPORTANT — DARK THEME: Instead of bright silver armor, use: deep gunmetal steel, blackened silver, smoked chrome, dark graphite metal, subtle cold-steel highlights. The armor is reflective METAL but never glossy plastic. Engravings catch faint silver highlights. Chainmail is nearly black. Leather straps and belt are dark brown-black. The cape is long, heavy and elegant: deep charcoal, black, or extremely dark desaturated ivory-gray. The cape should have realistic silk/wool texture and move violently during flight. NO fantasy bikini armor. NO exposed torso. NO exaggerated sexualized armor. NO modern clothing. NO helmet covering the rider's face. ================================================== THE DRAGON — GENERATED ENTIRELY FROM TEXT ================================================== Create one enormous adult dragon. Scale: approximately 60 meters body length, approximately 65 meters wingspan, head more than 4 meters long. Body proportions are believable for an enormous flying animal. Appearance: white-grey mother-of-pearl scales, opalescent coloration, long elegant tapered muzzle, large intelligent eyes, two massive horns curving backward from the skull, additional smaller horn ridges, layered leaf-shaped crests running from the crown down the neck, long muscular neck, powerful chest and shoulder structure, four strong limbs, long aerodynamic tail. The dragon is beautiful and majestic rather than monstrous. Its face is expressive and intelligent. Temperament: playful, confident, slightly mischievous, protective of its inexperienced rider. It occasionally glances backward toward the rider as if deliberately teasing them. ================================================== DRAGON SADDLE ================================================== A large, practical dark leather riding saddle is mounted securely at the base of the dragon's neck. Real dark brown-black leather. Heavy stitching. Metal buckles. Thick load-bearing straps wrapping naturally around the dragon's body without clipping through scales or wings. Two long leather reins connect to a practical dragon bridle. Leather is: worn, creased, slightly scratched, physically flexible. Straps vibrate and flutter realistically during flight. ================================================== DRAGON MATERIALS — LIVING SURFACE, ANTI-PLASTIC ================================================== SCALES: Thousands of INDIVIDUAL overlapping scales. Each scale has: keratin micro-relief, fine growth ridges, tiny chips, subtle abrasion, matte wear on raised edges, small traces of dirt inside deep seams. Opalescence exists INSIDE the scale material. When sunlight moves across the dragon, individual scales flare briefly with subtle: aqua, lilac, pearl, rose-gold, cool silver. The colors move independently across neighboring scales. NO rainbow paint. NO holographic plastic. NO chrome skin. NO uniform gloss. NO wet toy appearance. SCALES IN THE WIND: Small feather-like scales along the neck, shoulder line and flanks are semi-flexible. At high speed they ripple backward in running waves. During extreme dives they press almost flat. During slower glides they begin lifting. At rest they settle naturally. This behavior is visible in EVERY flight section. CRESTS: The leaf-like neck crests behave like articulated raptor feathers. At rest: open and relaxed. Before launch: flare outward. As speed increases: fold backward. During dives: completely pinned flat. During slower climbs: partially fan open. When perched at the end: fully bloom open again. WINGS: Huge translucent living membrane wings. Thin branching veins visible against sunlight. Membranes stretch and belly under aerodynamic pressure. Trailing edges flutter at speed. Wing membranes flex rather than behaving like rigid boards. Sunlight glows through the thinner sections. Deep powerful downstrokes visibly move shoulder muscle and skin. SKIN DETAILS: Pebbled softer hide around: eyes, mouth, wing joints, shoulders, underjaw. Natural folds and creases appear during movement. Nostrils flex while breathing. Eyes are wet and glassy with realistic corneal highlights. No CG sheen. ================================================== WORLD / LOCATION — GENERATED ENTIRELY FROM TEXT ================================================== The entire story takes place inside an enormous idyllic high-fantasy mountain valley. The world must remain visually consistent in every frame. FOREGROUND VALLEY: A vast lush green meadow covers the valley floor. Natural uneven terrain. Wild grass moving in the wind. Scattered yellow and white wildflowers. A shallow winding clear stream reflecting the sky. Ancient willow trees grow near the stream, with long hanging green branches. Small groups of white sheep graze freely across the meadow. MEDIEVAL VILLAGE: A believable European medieval village sits across the lower valley. Real human scale. Buildings approximately 6–8 meters tall. Half-timber construction. Dark weathered wooden beams. Cream plaster walls. Stone foundations. Dark brown shingle roofs. Small chimneys. Dirt footpaths. Simple wooden fences. Small gardens. No fantasy oversized houses. No modern elements. MOUNTAINS: The valley is surrounded by dramatic vertical gray-green limestone mountains. Jagged eroded formations. Moss and vegetation growing from ledges. Deep ravines. Some rock formations rise like giant natural stone needles. FLOATING ISLANDS: Several enormous floating stone islands hang naturally above the valley. They look like pieces of the same geological mountain range torn from the earth. Irregular stone undersides. Long dangling roots. Grass and small vegetation growing on top. Some support ruined ancient stone towers. They cast believable moving shadows onto the valley. No additional dragons or flying creatures. ================================================== THE GREAT GOTHIC CASTLE ================================================== A colossal pale-stone Gothic castle is fused directly into the tallest mountain ridge. The castle should feel impossibly monumental but architecturally believable. Scale: main rose-window façade approximately 200 meters tall. Central and secondary towers rise approximately 400–500+ meters. Entire castle complex stretches nearly 1 kilometer along the mountain ridge. The architecture combines: High Gothic cathedral architecture, medieval fortress engineering, extreme vertical spires, flying buttresses, pointed arches, delicate stone tracery, ornamental pinnacles, massive structural columns. A gigantic circular rose window dominates the front façade. The rose window contains highly detailed carved stone tracery. Tall narrow cathedral windows surround it. Some castle structures are directly carved into the mountain. Others bridge natural cliffs and ravines. The structure feels ancient but inhabited and intact. ================================================== THE WATERFALL ================================================== Beside the castle, a massive mountain waterfall drops hundreds of meters down the cliff. Bright natural white water. Heavy mist near the base. Sunlight occasionally creates faint natural rainbow dispersion in the mist. The waterfall is physically part of the landscape and remains spatially consistent. ================================================== THE MOON AND SKY ================================================== Behind the mountains, an enormous pale translucent moon dominates part of the sky. It appears unusually large but physically coherent with the fantasy world. The moon is softly visible through atmospheric haze. The rest of the sky contains: bright blue daylight, huge white cumulus clouds, high atmospheric depth, moving cloud shadows across the landscape. The castle's highest spires reach into the lower clouds. ================================================== FORMAT MODE ================================================== 15 seconds. Exactly TWO continuous shots. SHOT A: 0:00–0:03. SHOT B: 0:03–0:15. ONE HARD CUT at the exact moment the dragon launches. Vertical 9:16. Photorealistic live-action fantasy. No animated appearance. No stylized CGI look. ================================================== SHOT A — 0:00–0:03 FRONTAL, HANDHELD, FACE-FIRST REVEAL ================================================== Camera is positioned IN FRONT of the dragon and rider. The rider and dragon's head both face generally toward the camera. Opening frame: VERY TIGHT portrait of the rider. Only: face, neck armor, upper shoulders. The rider's face from image1 must be immediately recognizable. Natural skin texture. Real pores. No beauty-filter skin. No facial identity drift. CAMERA MOVEMENT: Quick but smooth handheld zoom-out. Slight natural operator movement. As the camera widens, reveal: the rider seated inside the saddle at the dragon's neck base, the dragon's enormous horned head beside and slightly below the rider, the cliff edge, the massive fantasy valley in the background. Rider and dragon remain dominant. RIDER PERFORMANCE: The rider is tense and clearly inexperienced. Eyes wander naturally. The rider NEVER looks directly into the lens. Quickly glances: toward the valley, down toward the dragon, back toward the horizon. Several quick nervous blinks. Slightly heavy breathing. Shaky inhale. DIALOGUE: "Okay, buddy… no games, alright? It's my first flight—" DRAGON PERFORMANCE: The dragon reacts immediately. Its head twitches sharply upward. Small amused rumble. Tiny harmless puff of flame from the nostrils. Neck crests flare fully outward. Before the rider can finish: the dragon EXPLODES forward. Three enormous running strides. Stone and dirt kick backward. Crests snap flat. The rider screams. HARD CUT. ================================================== SHOT B — 0:03–0:15 STRICT RIDER POV ================================================== From this moment until the end: STRICT FIRST-PERSON POV FROM THE RIDER'S EYES. NEVER show the rider externally again. Visible in lower frame: both armored gauntleted hands, leather reins, front of saddle when perspective allows. Ahead: the dragon's long moving neck, crest line, horned head. Beyond: the environment. Camera behavior must feel physically attached to the rider's head. It: shakes during wingbeats, whips during banks, drops during dives, jolts with hard acceleration, leans during turns. No floating drone camera. No third-person inserts. ================================================== RIDER HANDS — EMOTIONAL TENSION GAUGE ================================================== Both hands MUST remain visible whenever physically possible. The grip constantly changes with fear and relief. SCARY MOMENTS: both hands crush the reins, fists clamp tightly, arms push downward, gauntlets nearly flatten against the dragon's neck scales. CALM MOMENTS: fingers visibly release, reins sag into gentle curves, hands lift slightly above the neck. The hands must NOT remain in one frozen position. ================================================== 0:03–0:04.5 — THE PLUNGE ================================================== The dragon clears the cliff and immediately DIVES STRAIGHT DOWN. The valley floor races upward. Dragon's crests pinned completely flat. Small neck scales pressed backward by extreme airflow. Wind becomes deafening. The rider SCREAMS. Both hands slam against the dragon's neck. Reins pulled extremely tight. At the last possible safe moment: the dragon violently pulls out of the dive. Huge aerodynamic load. Deep wing stroke. Camera jolts from G-force. ================================================== 0:04.5–0:07 — VILLAGE RUN, FLOCK & WILLOWS ================================================== The dragon flies extremely low across the valley. Skims safely between the medieval village buildings. Directly ahead: A LARGE FLOCK OF SHEEP. They rapidly grow in the POV. For one instant it looks like the dragon will collide with them. The entire flock PANICS. Sheep split into TWO LARGE STREAMS: left and right. Lambs sprint after their mothers. Intense natural bleating. Wing downwash flattens the grass. NO sheep is touched. The dragon passes through the opening. The rider's fear scream transforms into adrenaline laughter. Immediately afterward: the dragon flies BESIDE large willow trees. It never passes through a trunk or solid crown. One wingtip brushes ONLY the very outer leaves. Leaves and tiny twigs explode backward into the wake. ================================================== 0:07–0:09 — WATERFALL ================================================== The giant castle waterfall suddenly fills the forward view. The dragon makes a hard RIGHT BANK. Approximately 45-degree body roll. The rider panics: "No no no—!" Both hands crush the reins again. One outer wingtip slices through ONLY THE EDGE of the falling water. Water explodes across the POV. Droplets hit the lens. Natural rainbow mist flashes briefly. The dragon shoots out of the spray and climbs. ================================================== 0:09–0:11.5 — SKY CLIMB + BARREL ROLL ================================================== Aggressive climb past enormous floating stone islands. The dragon clears every rock and hanging root with visible margin. Deep wing strokes. Membranes flex heavily under load. Crests partially open as speed decreases. Neck scales ripple in the airflow. The rider begins relaxing. Fingers loosen. Reins sag. Then suddenly: THE DRAGON PERFORMS EXACTLY ONE 360° BARREL ROLL. Both hands instantly slam down and clamp again. The entire valley rotates around the POV. Sky → mountains → valley → castle → sky. The rider shrieks, then begins laughing. The dragon completes exactly one roll. It levels out. The dragon briefly glances backward toward the rider with one enormous intelligent amused eye. Then faces forward. ================================================== 0:11.5–0:15 — CASTLE, SPIRE & FINAL VISTA ================================================== The dragon levels beside the colossal Gothic castle. The rider turns their head. POV reveals: the enormous rose window, pale Gothic façade, flying buttresses, hundreds-of-meters-tall towers, cloud-covered spires. The dragon immediately enters a fast ascending spiral toward the TALLEST SPIRE. The spire is completely EMPTY. No creature is on it. No second dragon exists. The dragon closes in. Its OWN neck stretches forward. Its OWN front limbs enter the edges of frame. Gigantic claws seize the stone pinnacle. IMPACT. The POV shudders violently. Stone dust and grit shake loose. Claws grind against real stone. NO body part clips through the architecture. Both rider hands clamp hard against the neck. The dragon coils naturally around the pinnacle. Its wings fold inward. Its crests bloom open. FINAL BEAT: POV rises toward the horizon. Reveal the entire fantasy valley below: green meadow, tiny village, winding river, sheep, floating islands, waterfall, massive mountains, giant pale moon. The rider finally relaxes. Fingers open. Reins hang slack. One gauntleted hand rests gently against the dragon's scales. Long shaky exhale. Small breathless laugh. ================================================== RIDER PERFORMANCE — SHOT B ================================================== The rider is completely inexperienced. Grip too tight by default. Reactions happen slightly late. Visible involuntary flinches. Body jolts naturally with turbulence. Fear screams gradually transform into enjoyment. Between dangerous maneuvers: heavy breathing, quick recovery breaths, nervous laughter, small rein adjustments. By the ending, the rider has begun trusting the dragon. ================================================== FLIGHT PHYSICS ================================================== The dragon must feel like a REAL 60-meter flying animal. Extreme mass. Strong inertia. Momentum. No weightless flying. Every turn requires banking. Every climb requires powerful wing strokes. Every dive visibly increases speed. Wing mechanics: deep shoulder-driven downstrokes, membrane loading, flexion, trailing-edge flutter, flap-and-glide behavior. Tail acts as aerodynamic stabilizer and rudder. Head and neck counterbalance turns. Saddle and reins react to acceleration. Rider POV responds realistically to G-forces. ================================================== COLLISION LOGIC — MANDATORY ================================================== The dragon's physical body NEVER passes through any solid object. NEVER clip through: trees, tree trunks, buildings, mountains, floating islands, castle structures, spire stone. Willow sequence: ONLY outer leaves and very thin twigs are touched by the wingtip. Tree trunks stay safely beside the dragon. Floating islands: always passed with visible margin. Village buildings: clearly avoided. Sheep: scatter before the dragon arrives. No sheep touched. Waterfall: only the falling WATER is intersected. The dragon never intersects the rock cliff behind it. Spire: claws grip its exterior stone surface. No mesh intersection. ================================================== REINS PHYSICS ================================================== Reins behave as heavy real leather. When rider panics: reins become taut, straight, load-bearing, visibly pressing against gauntlets. When rider relaxes: reins form loose curved arcs, bounce slightly in airflow, sway independently. Leather creaks naturally. ================================================== LIGHTING ================================================== Warm high-altitude natural daylight. Natural exposure. No fantasy color grading. Sunlight rolls across the dragon's opalescent body. Individual scales briefly flash: pearl, soft aqua, subtle lilac, muted rose-gold. Cloud shadows move across the valley. Waterfall catches strong sunlight. Castle stone is pale and luminous but retains texture. Armor receives cold gunmetal highlights. Dark armor remains readable rather than crushed into black. No artificial glow. ================================================== AUDIO ================================================== NO MUSIC. Natural cinematic environmental sound only. Wind intensity follows flight speed. Dragon wingbeats: deep leathery booming impacts. Dragon: low amused rumble, heavy breathing, small snort, tiny fire-puff hiss. Armor: subtle metal movement. Saddle: heavy leather creaking. Reins: tight leather strain during fear moments, soft movement when relaxed. Dragon scales: subtle dry rustling during high-speed movement. Village: brief environmental ambience. Sheep: rapid panicked bleating, hoof impacts, grass movement. Willows: leaves rushing through wind. Waterfall: enormous roar. Spire: claws grinding against stone, small grit falling. RIDER VOICE: Opening: "Okay, buddy… no games, alright? It's my first flight—" Launch: fear scream. Village: scream transforming into laughter. Waterfall: "No no no—!" Barrel roll: shriek transforming into laughter. Final: shaky exhale and quiet relieved laugh. Voice should sound naturally appropriate to the rider shown in image1. ================================================== STRICT POSITIVE CONSTRAINTS ================================================== ONLY ONE UPLOADED REFERENCE: image1 = RIDER FACE IDENTITY ONLY. Everything else must be generated entirely from this prompt. ONE DRAGON ONLY. The ridden dragon is the only dragon that exists anywhere in the film. NO: second dragon, background dragon, dragon silhouette, flying dragon, creature on the spire, creature climbing the castle. The tallest spire stays EMPTY until the ridden dragon grabs it. THE SHEEP SEQUENCE IS MANDATORY: full flock visible dead ahead, rapid dangerous approach, panic reaction, flock splitting into two streams, dragon passes through the newly created opening, no animal harmed. HANDS ARE MANDATORY THROUGHOUT SHOT B: fear = tight fists, taut reins, hands pressed down. relief = open fingers, loose reins, hands lifted slightly. Never maintain one frozen hand pose for the entire flight. DRAGON SURFACE MUST REMAIN ALIVE IN EVERY FRAME: individual scale texture, micro-wear, moving prismatic reflections, wind-responsive scale ripples, speed-responsive crests, flexible wing membranes. No smooth plastic dragon. ================================================== EXACT ROUTE — NEVER REORDER ================================================== Cliff launch → vertical plunge → last-second pullout → low village run → flock of sheep directly ahead → sheep split left/right → fly beside willow trees → wingtip brushes outer leaves → hard right bank → wingtip through waterfall spray → rapid sky climb → floating islands → one 360° barrel roll → dragon glances backward → castle façade reveal → ascending spiral around castle → approach empty tallest spire → dragon's own claws grab stone → dragon coils around pinnacle → wings fold → final valley panorama. ================================================== TWO SHOTS ONLY ================================================== SHOT A: 0:00–0:03 frontal camera, face-first opening, quick handheld zoom-out, rider + dragon head revealed, launch. HARD CUT. SHOT B: 0:03–0:15 strict rider eye POV, never leaves the rider's perspective, continues uninterrupted until the final vista. NO additional cuts. ================================================== OPTICS ================================================== Strong premium anamorphic lens character. Subtle horizontal compression. Oval elliptical bokeh. Horizontally stretched specular highlights. Natural curved barrel distortion near the frame edges. Very subtle chromatic aberration near extreme edges. NO fake digital lens artifacts. NO lens flare. NO horizontal light streaks. NO floating bokeh circles. SHOT A: shallow depth of field during the opening facial close-up. Precise focus on the real face from image1. As camera pulls back, depth increases enough to keep both rider and dragon head readable. SHOT B: deep practical focus along the dragon's neck. Environment remains readable. During waterfall: near-camera droplets can remain soft and out of focus. During castle reveal: Gothic architecture becomes crisp and highly detailed. ================================================== REALISM REQUIREMENTS ================================================== Full photorealistic live-action appearance. The rider must look like the actual person from image1. Real skin. Real human anatomy. Real dark forged-metal armor. Real leather. Real cloth. Real stone. Real vegetation. Real water. Real atmospheric perspective. Dragon should feel like a genuine living biological animal photographed by a real camera. NO cartoon. NO anime. NO illustration. NO game-engine aesthetic. NO synthetic CG sheen. NO oversharpening. NO excessive HDR. NO plastic skin. NO visual grain. NO vignette. NO subtitles. NO captions. NO text. NO logos. NO watermark.
27246 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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