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中文
Knight's Collapse
模型
Gemini Omni
10s
50 credits
提示词
模板
SCENE CONTEXT A battle-worn female knight walks alone through a dense poppy field at foggy dawn, exhausted after combat. She drops only her helmet from her hand, is revealed from the waist up struggling to breathe, then her knees give way and she collapses backward into the standing flowers to finally rest. ACTIVE REFERENCES <<<image_1>>> (image1, character sheet) — controls face, hair, body proportions, and full armor/cloak/sword identity exactly as shown, including the sword sheathed at her hip belt. 100% matches reference. <<<image_2>>> (image2, helmet + sword) — controls material finish and engraving of the helmet only in this shot. <<<image_3>>> (image3) — controls the poppy field geography, layered misty background, and cool overcast dawn lighting. No orange or amber color cast anywhere. CHARACTER ANCHOR <<<image_1>>>: 20yo woman, 165cm, light slender build, blunt dark bob haircut, mirror-polish white-silver plate armor, ivory silk cloak. Her sword stays sheathed at her hip belt throughout the entire shot exactly as in the reference — it is never drawn, never falls, and is not touched. She carries only the helmet, held loosely in her right hand. Skin has realistic natural texture: visible fine pores, subtle natural oil sheen at the forehead and nose, faint uneven skin tone, small natural texture imperfections — no smooth plastic CG skin, no over-retouched or waxy finish. Battle-worn state: light dust and dirt smudged on the lower greaves and cloak hem, faint sheen of sweat on her face, hair slightly damp and mussed, no fresh visible wounds. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains her boots and lower legs pushing directly through dense standing poppies and grass — no dirt path, no mud trail, no cleared walking lane anywhere in the shot. She walks straight through the growing field itself, stems and flowers bending against her boots and the hem of her cloak as she moves through them. No empty landscape before her, no delayed reveal. She walks forward, away from camera, into the depth of the field. Camera trails directly behind her at low height, matching her pace exactly. FORMAT MODE CONTROLLED MULTI-SHOT SEQUENCE. Two shots connected by one HARD CUT. No fade, no crossfade, no dissolve. OPTICS LENS IS 84° ACROSS ALL SHOTS. NOT NEGOTIABLE. 84° diagonal field of view, classic wide-angle lens character, camera physically close to the subject throughout (0.8–1.5m from her boots in the opening, closing to 1.5–2m from her torso after the rise). Environment stays visible to the frame edges, deep readable spatial context, straight lines stay rectilinear, no fisheye curve. LENS LOCK SHOT A = 84°. LENS LOCK SHOT B = 84°. CAMERA — SHOT A (single continuous take) Opens low and directly behind her, near heel height, tracking her boots and cloak hem pushing through the standing poppies at walking pace. As the helmet falls, camera holds this low trailing position. The camera then cranes upward while arcing from behind her to a three-quarter front position, ending directly ahead of her at chest height, moving backward at her slowing walking pace. This reveals her from the belly up along with the misty layered poppy field behind her, sword still sheathed and undisturbed at her hip. Camera holds this front framing as she stops, breathes, glances aside, then sinks downward as her knees give way. ACTION TIMING — SHOT A 0:00 to 0:02 — Close on her boots and lower legs pushing through dense standing poppies, no cleared ground visible anywhere, heavy tired stride, cloak hem dragging through the flowers, camera trailing low behind her. A light steady breeze moves through frame: the cloak edges ripple and drift, surrounding poppy stems sway continuously in the same wind direction. 0:02 to 0:03 — The helmet slips from her loosened right hand and falls beside her feet into the standing flowers, striking the ground with a dull heavy thud, stems flattening only at the point of impact, the blackened mail aventail flopping and settling a beat after the shell lands. 0:03 to 0:05 — Camera cranes and arcs upward and forward, repositioning to a three-quarter front view at chest height, revealing her from the belly up and the foggy field behind her, sword visibly still sheathed at her hip. The breeze continues, lifting loose strands of her bob haircut and stirring the cloak. Her eyes are empty and tired, she exhales visibly, breathing heavy and labored. 0:05 to 0:06 — She turns her gaze aside, exhausted, then her knees buckle; her upper body sinks suddenly downward in frame as she drops to her knees, camera holding its position. CUT: HARD CUT to Shot B. CAMERA — SHOT B New angle: camera positioned to the side and slightly elevated, looking down and across at a patch of fully standing, undisturbed poppies — not a pre-flattened or cleared spot. She topples backward from kneeling into the flowers. Her sword remains sheathed at her hip throughout, unremarked. ACTION TIMING — SHOT B 0:00 to 0:01 — She falls backward into flowers that are standing at full height right up until the moment of contact. Her body weight bends and compresses the poppies and grass live, on impact, not before — stems snapping and flattening only where her body actually lands, cloak flaring and settling around her, petals dislodging and drifting on the breeze. 0:01 to 0:03 — She lies still on her back among the just-crushed poppies, breeze still moving loose hair strands and the edge of her cloak, exhales one long breath, and finally closes her eyes. 0:03 to 0:04 — She lifts one hand and rests it gently on her own belly, breathing beginning to slow. PHYSICS The helmet has real steel mass: it falls in a short arc, strikes the ground with a single dull impact, does not bounce beyond a small realistic settle, and its mail aventail lags behind the shell's motion before flopping down a beat later. Her fall backward follows real weight transfer: knees buckle first under fatigue, torso drops after, cloak billows and settles under gravity, poppy stems compress and spring back only partially where crushed. The poppy field itself is untouched and fully grown right up to the instant of contact in both shots — no pre-cleared ground, no staged empty patch. LIGHTING Flat, soft, diffused pre-sunrise overcast light, matching the established location lock. No visible sun disc, no orange or gold cast anywhere on her armor, the cloak, or the sky. Cool-neutral color temperature (~6500–7000K). Her mirror-polish armor shows soft, dulled reflections under the fog-diffused light, dust patches reducing shine in places. Shadows remain extremely soft to near absent throughout both shots. AUDIO Light wind moving steadily through the poppy stems, faint distant birdsong of early dawn. Her boots pressing into the dense grass and flowers. The helmet's impact: a dull heavy thud followed by the soft jingle-settle of chainmail. Her breathing is heavy, labored, and audible throughout, becoming a long exhale as she lies down. No dialogue. No subtitles. No music. POSITIVE CONSTRAINTS Same face, hair, armor, and sheathed sword identity in both shots, matching <<<image_1>>> exactly. Only the helmet falls in this sequence. The sword is never drawn, never falls, and stays sheathed at her hip in every frame of both shots. No dirt path, no mud trail, no cleared lane — dense standing poppies and grass fill the ground plane in every frame she walks through. Skin shows real natural texture and imperfection, not smooth plastic CG skin. A light wind is continuously visible moving her hair, cloak, and the surrounding poppies throughout both shots. The spot where she falls is full of standing, untouched flowers until the exact moment of impact — no staged clearing. No added characters, no dialogue, no visible fresh wounds.
7835 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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