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中文
Sketch Escape
模型
Gemini Omni
10s
50 credits
提示词
模板
SKETCH ESCAPE — LIVE-ACTION / 2D INK VIRAL EFFECT Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing, body proportions and recognizable appearance. Place them naturally inside a bright minimalist contemporary gallery with a pale concrete floor and one enormous clean white wall behind them. The person stands several feet in front of the wall. One continuous photoreal shot. CORE IDEA: A hand-drawn black-ink version of the real person is mysteriously traced onto the white wall behind them. Once the drawing is complete, it becomes ALIVE. The 2D sketch detaches from the real person's movement, escapes across the wall, taunts them, and runs through the architecture while remaining a flat hand-drawn animation. REAL HUMAN = PHOTOREAL. SKETCH = ROUGH 2D BLACK INK. The two must remain visually distinct. NORMAL OPENING: Begin completely normally. The real person stands casually in front of the blank white wall. Natural breathing. Small posture adjustments. Natural blinking. The wall behind them is completely empty. No drawing exists yet. THE TRACE: A thin black hand-drawn line suddenly appears on the wall directly behind the top of the person's head. There is no visible hand or pen. The line rapidly begins drawing by itself. It traces the person's silhouette onto the wall. Hair outline. Head. Shoulders. Arms. Torso. Legs. The line moves quickly and confidently like a live gesture drawing being created in real time. Secondary interior lines appear immediately afterward: facial indications, clothing folds, jacket edges, hands, shoes, hair strands. The drawing is intentionally expressive rather than perfectly clean. Scratchy black ink. Variable line weight. Small construction marks. Quick cross-hatching. Visible hand-drawn imperfections. The real person remains fully photoreal in front. The drawing exists FLAT on the wall behind them. COMPLETION: The final line closes around the sketch's feet. The complete full-body drawn version now stands directly behind the real person in approximately the same pose. For one brief moment: REAL PERSON MOVES. SKETCH COPIES THEM. The person shifts their weight slightly. The sketch shifts too. The person raises one hand cautiously. The drawing raises the corresponding hand. It initially behaves like a hand-drawn shadow. THE BREAK: The person lowers their arm. The sketch DOES NOT. It keeps its arm raised. The real person freezes. The sketch slowly turns its drawn head toward them. The human has not moved. The sketch has. Clear proof of independence. Then the sketch gives a quick exaggerated drawn wave. The person naturally turns toward the wall. THE ESCAPE: Suddenly the 2D sketch RUNS sideways across the wall. Fast. Its animation becomes energetic and exaggerated: long hand-drawn strides, stretching limbs, boiling linework, speed lines appearing briefly behind it. It remains completely flat against the white wall. The real person takes several natural steps after it. The sketch runs faster. THE TAUNT: The sketch stops far away on the wall. It turns back toward the person. Then performs an exaggerated silent taunt: hands beside its head, quick dance, beckoning gesture, or playful mocking pose. The linework becomes more animated and expressive during the gesture. The human reacts naturally with disbelief. They approach. The sketch immediately bolts away. ARCHITECTURAL ESCAPE: The sketch reaches the edge of the white wall. Instead of stopping, it bends perfectly around the architectural corner and continues onto the adjacent wall. The camera pans with it. The 2D drawing races across the new wall surface. It may briefly jump over a doorway by stretching its drawn stride. Then it reaches the floor-wall junction. The sketch dives downward and becomes a flat black drawing running across the PALE FLOOR. The camera tilts down. The human follows several steps behind. The drawing now exists as perspective-correct ink lines flat against the horizontal floor surface. FINAL: The sketch races back toward the person's feet. It circles them once rapidly as a flat 2D drawing on the floor. Then suddenly shoots up the wall behind them. It returns to approximately its original position. The sketch freezes. The human turns toward it. For one final beat the drawing gives a tiny mischievous wave. Then all of the black ink lines rapidly erase themselves in reverse drawing order. Feet. Legs. Torso. Arms. Face. Head. Gone. The wall is completely blank again. The real person remains standing there, confused. Hold. SKETCH STYLE: Pure hand-drawn 2D animation. Black ink only. No color fills. Scratchy expressive linework. Variable line weight. Cross-hatching. Small construction marks. Frame-by-frame line boil. Occasional speed lines during fast movement. The sketch NEVER becomes photoreal. It NEVER becomes a second physical person. It NEVER gains 3D volume. It always remains a flat drawing attached to real architectural surfaces. HUMAN MOTION: Completely natural and understated. The human does not perform like a cartoon. The SKETCH performs. CAMERA: Begin frontal and stable enough to clearly establish person + blank wall. Pan naturally when the sketch escapes. Tilt downward when it reaches the floor. Keep both real human and sketch visible together whenever possible. CRITICAL: REAL HUMAN = THREE-DIMENSIONAL PHOTOREAL PERSON. SKETCH = TWO-DIMENSIONAL BLACK INK DRAWING. Do not transform the human into a sketch. Do not stylize the whole environment. Do not create floating ink in the air. The drawing lives ONLY on physical surfaces. PROGRESSION: REAL PERSON + BLANK WALL → INVISIBLE LINE TRACES PERSON → COMPLETE 2D SKETCH → SKETCH INITIALLY COPIES HUMAN → HUMAN STOPS / SKETCH KEEPS MOVING → SKETCH ESCAPES → TAUNTS HUMAN → RUNS AROUND WALL → BENDS AROUND CORNER → RUNS ACROSS FLOOR → RETURNS → FINAL WAVE → DRAWING ERASES ITSELF.
6012 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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中文