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中文
Snow Alley Brawl
模型
Gemini Omni
10s
50 credits
提示词
模板
Image 1: > ``` Character identity lock — face, hairstyle, clothing, body shape, skin tone, age, and silhouette must remain fully identical to the reference image. No identity drift or design mutation allowed. ``` duration: time: "15 seconds" aspect_ratio: "9:16" mode: "text-to-video WITH @Image1" style: > New York snowy alley action film style with brutal close-range street combat. Realistic handheld photography and grounded physical fighting. Cold urban atmosphere with heavy snowfall, freezing mist, debris, snow-covered ground, slush, icy surfaces, plastic sheets, and crowded alley details. All movement must follow realistic human physics and combat logic. visual_feel: > Extremely fast pacing with nonstop pressure and no breathing space. Aggressive close-range handheld tracking with constant movement. Frequent motion blur, rapid reframing, temporary focus loss, and chaotic camera reactions during combat. Every attack directly chains into the next attack. Clothing, hair, sweat, snow, and blood constantly react to movement and force. No static moments, no hero posing, no slow-motion shots, no empty frames, and no low-energy movement. Image 1 identity must remain fully stable at all times. character_modeling: base: ``` > 20-year-old Asian male with real street fighting experience. Dangerous, exhausted, and aggressive presence. Full appearance must remain identical to Image 1. ``` appearance: ``` > Only realistic combat damage allowed: sweat, blood, snow, mud, bruises, wet clothing, torn fabric. No hairstyle changes, face changes, clothing drift, or age inconsistency. ``` expressions: ``` > Emotion shown through realistic muscle tension: tight jaw, rapid breathing, tense neck muscles, focused eyes. Expression must feel dangerous and suppressed. ``` physics: ``` > All actions follow FORCE → REACTION logic. Hair and clothing continue moving after sudden stops. Body weight and impact must feel heavy and realistic. No superhero movement or weightless motion. ``` environment: base: ``` > Narrow New York alley at night during heavy snowfall. Snow-covered and icy ground with slush and dense winter urban atmosphere. Large illuminated signs and city lights surrounding the alley. ``` details: ``` > Foreground contains snow-covered pipes, trash bags, plastic sheets, icy patches, slush reflections. Midground contains Image 1 and four armed enemies. Background contains brick buildings, fences, fire escapes, and illuminated New York signs. Snow, freezing mist, cold vapor, dust, and debris constantly move through the air. ``` storyboard: * beat: "00-05_CHAOTIC_DISARM_CHAIN" camera: > ``` Camera stays extremely close to the character with violent handheld tracking. Frequent obstruction from enemy bodies and weapons. Brief focus loss during impacts before quickly relocking onto Image 1. ``` action: > ``` First knife attacker rushes forward. Image 1 instantly closes distance, slaps the blade aside, breaks the attacker’s wrist, steals the knife, then slices the throat in one continuous movement. Second attacker immediately swings a metal baton. Image 1 ducks, drives an elbow into the stomach, then smashes a knee into the face. Every action connects continuously without pause. ``` effects: > ``` Snow, blood, freezing mist, sweat, and debris constantly pass through frame. Snow and slush explode from aggressive movement. ``` * beat: "05-10_RELENTLESS_BATON_ASSAULT" camera: > ``` Low-angle handheld camera rapidly pulling backward. Fast focus shifts and strong motion blur during attacks. Camera occasionally tilts from collision impacts. ``` action: > ``` Image 1 grabs a collapsible baton from the ground. First strike destroys an enemy knee. Second strike breaks an armed elbow. A metal pipe crashes into the wall. Third enemy attacks from behind. Image 1 spins into a rear kick. ``` Baton strikes, elbows, and knees chain together continuously ``` at extreme speed. effects: > Sparks, shattered snow and slush, dust, and trash scatter everywhere. Heavy snow streaks aggressively across the frame. ``` * beat: "10-15_FERAL_FINAL_KILL" camera: > ``` Extremely close handheld framing with constant instability. Camera repeatedly loses focus during body collisions. Final shot rapidly pulls back to reveal the entire battlefield. ``` action: > ``` Final large enemy charges aggressively toward Image 1. Image 1 falls backward using the enemy’s momentum, locking both legs around the neck into a Guillotine Choke. The enemy struggles violently, kicking snow, slush, and trash into the air. @Image1’s entire body shakes from exertion. The enemy finally collapses. Image 1 stands up exhausted in the middle of the snow-covered alley. ``` effects: > ``` Freezing mist, snow, blood, slush splashes, and moving plastic sheets continue filling the environment. ``` production_notes: key_constraints: ``` > Image 1 identity must remain completely stable at all times. Real MMA and Kali/Eskrima combat mechanics only. Clothing, hair, snow, and blood must always react to inertia and movement. ``` avoid: ``` - "static hair" - "static clothing" - "low-energy combat" - "stable camera" - "constant perfect focus" - "video game movement" - "empty atmosphere" - "combat pauses" - "hero posing" - "face drift" ``` - "hero posing" - "face drift"
5647 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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