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中文
Tiny World
模型
Gemini Omni
10s
50 credits
提示词
模板
TINY WORLD — PHOTOREAL MINIATURIZATION VFX Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing and normal human scale. Place them naturally on a busy modern city street in daylight. One continuous photoreal shot. CORE IDEA: The person remains EXACTLY normal human size. The entire physical world around them progressively SHRINKS into a miniature architectural model. Cars become toy-sized. Trees become miniature. Street furniture shrinks. Buildings collapse in SCALE without collapsing structurally. Eventually the person stands among an entire tabletop-sized city. NORMAL OPENING: Begin completely normally. The person walks casually down a city sidewalk. Normal cars. Normal buildings. Normal trees. Normal pedestrians. Natural human movement. FIRST SHRINK: A parked car beside the person begins getting physically smaller. Not deforming. Not collapsing. Its entire geometry uniformly scales down. Full-size car. Half-size. Suitcase-size. Toy-size. It remains a perfectly detailed photoreal car throughout. The person stops. Looks down. The tiny car now sits beside their shoe. A second vehicle shrinks. Then another. THE EFFECT SPREADS: A nearby bench uniformly scales down. Street lamp shrinks. Trash bin shrinks. Tree shrinks from several meters tall to knee height. Every object preserves exact proportions and material detail. Nothing morphs. Only SCALE changes. The effect spreads outward through the city. BUILDINGS: A nearby building begins shrinking. Its entire architecture scales uniformly around its footprint. Ten stories. Five. Two. One meter tall. Finally it becomes an exquisitely detailed architectural miniature. Windows. Doors. Balconies. Interior lights. All still present at tiny scale. The person remains unchanged. ESCALATION: The miniaturization wave travels farther. Entire city blocks shrink. Cars become model cars. Traffic lights become tiny. Trees become miniature landscaping. Buildings become architectural models. The street itself narrows and contracts around the person's feet. The person takes careful natural steps to avoid crushing the tiny environment. CAMERA: Initially human eye-level. As the world shrinks, gradually crane upward and pull backward. The person becomes visually enormous relative to the city WITHOUT ever changing physical size. HERO MOMENT: The person stands in the center of what now resembles an incredibly detailed scale model of the original city. Buildings reach only to their knees. Tiny cars move along miniature roads. Tiny trees sway. Tiny street lights remain illuminated. The human carefully crouches down. They look closely at the miniature city. One tiny car drives past their hand. FINAL: The miniaturization spreads toward the horizon. The entire visible metropolis rapidly contracts into one enormous detailed city model occupying only several meters of floor around the person. Beyond it: the environment becomes a vast neutral studio-like surface. The person stands beside the completed miniature city like a giant next to an architectural model. They carefully reach toward one tiny skyscraper. Their fingertip hovers above its roof. Hold. SCALE RULE: The HUMAN NEVER CHANGES SIZE. Every environmental object shrinks uniformly. No deformation. No melting. No collapsing geometry. A shrinking building remains a perfectly proportioned building. A shrinking car remains a perfectly proportioned car. Scale changes. Structure does not. PROGRESSION: NORMAL CITY → FIRST CAR SHRINKS → STREET OBJECTS SHRINK → TREES SHRINK → BUILDING MINIATURIZES → ENTIRE BLOCK SHRINKS → CITY CONTRACTS AROUND HUMAN → HUMAN STANDS INSIDE MINIATURE CITY → CAMERA REVEALS ARCHITECTURAL MODEL SCALE.
3816 / 50000
参考图片(可选)
参考图片
可选:最多上传 2 张参考图来引导生成(JPEG、PNG、WebP,最大 10MB)
画面比例
16:9
9:16
时长
10s
分辨率
720P
1080P
生成音频
2 倍积分
Basic+
所需积分
50
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