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Art Deco Vigil
Model
Gemini Omni
10s
50 credits
Prompt
Templates
=== THE VIGIL — FIVE SECONDS === 5.0s | Seedance 2.5 | 3 SHOTS, 2 HARD CUTS (OVERRIDE: multi-shot permitted) | REGISTER: 1990s ART DECO NOIR ANIMATION | GRAMMAR LOCKS: locked camera, static figure, cape as sole performer ELEMENTS Image 1 = the figure. Frame 0.0 ground truth for his silhouette and his face, the cowl shape, the exposed lower face below the cowl line, the jaw, mouth and chin, the shoulder line, the full-length cape and its heavy fall, the boot and glove shapes. DO NOT DESCRIBE HIS APPEARANCE, take it wholly from Image 1 and stop. @[location] = the plate. Frame 0.0 ground truth for the world and for SHOT 1's exact composition, the low upward angle from the rooftop ledge, Image 1 standing at frame left, the flat black foreground building masses, the crimson-lit windows in vertical rows, the enormous stepped tower rising centre-frame with the pale moon behind it, the receding skyline in flat grey-teal planes, the vertical rain streaks over the towers, the crimson glow rising from the streets below, the deep teal-into-black sky, the flat painted rendering, the hard graphic edges and the exact palette. RULE 0: FLAT CEL, NO RENDER This is a painted animated feature, not a render. Every surface is a FLAT SHAPE with a hard edge. Architecture is solid black or solid flat colour with NO texture, NO photographic detail, NO material response. Shadows are hard-edged graphic shapes, never soft falloff. Black is used as a COLOUR, the dominant one, not as an absence of light. Two tonal steps maximum on anything that isn't pure black, INCLUDING HIS FACE. No smooth gradients on any object. The sky is the ONLY place a gradient exists, and it is a broad painted wash. Fine film grain and gentle gate weave over everything. A subtle painted vignette at the frame corners. RULE 1: THE PALETTE IS LOCKED Deep teal-black sky. Solid black architecture and cowl. CRIMSON as the only hot colour, window rows, the glow rising from the streets, the underlight on the lower buildings and on his jaw. Pale desaturated grey-green for the moon, the distant skyline planes and the lit side of his face. Nothing else. No warm amber, no purple, no neon blue. The crimson-versus-teal opposition is the entire colour idea. RULE 2: THE FACE, VISIBLE BUT STILL GRAPHIC His lower face is LIT and READABLE. Below the cowl line, the jaw, chin, mouth and the line of the cheek are clearly visible as FLAT CEL SHAPES, a pale grey-green lit plane and a single hard-edged shadow shape, nothing between them. You can read his expression. You can see the set of his mouth. The cowl itself and everything above the cheekbone stay SOLID BLACK with no internal detail. The two eye slits are hard pale angular shapes cut into that black. NO photographic skin. NO pores, NO texture, NO subsurface, NO soft shading, NO modelling, NO highlights on the skin beyond the single flat lit plane. It is drawn, not rendered. His face is never occluded by the cape, by rain, or by shadow. It stays readable in every shot he appears in. His expression does not change. It is set, still and unmoving throughout, but it is legible. RULE 3: THE CAMERA IS BOLTED DOWN THE CAMERA DOES NOT MOVE. Not once. Not by one pixel. In any shot. No push in, no pull out, no pan, no tilt, no drift, no handheld, no breathing, no sway, no parallax, no zoom, no rack focus, no shake, not on the thunder, not on the lightning. Every shot is a RIGID, LOCKED, ABSOLUTELY STATIC frame. THE CAMERA HOLDS. THE WORLD MOVES. This overrides everything. RULE 4: THE STATUE AND THE CAPE Image 1 DOES NOT MOVE. He does not shift his weight. He does not turn his head. He does not raise a hand. He does not walk, crouch, blink or breathe. His BODY, LIMBS, HEAD, FACE and POSTURE are rigidly STATIC in every frame of every shot. He is CARVED. ALL MOTION IS CARRIED BY EXACTLY THREE THINGS: the CAPE, the RAIN, and the SKY. Nothing else. CAPE BIOMECHANICS: the cape is the primary and almost only performer. SLOW, HEAVY, LOW-FREQUENCY WAVES on cycles of roughly 1.5 to 2 seconds. NOT flutter. NOT flapping. NOT rippling. A huge mass of heavy wet fabric undulating slowly, as if underwater, with real WEIGHT, real DRAG and long trailing FOLLOW-THROUGH. Because the cape is a SOLID BLACK SHAPE against the lit sky, you NEVER see it fold, you only see its OUTLINE RESHAPE. THE ANIMATION IS THE SILHOUETTE EDGE MOVING. The black mass grows a long tail, drags it, retracts it, splits into heavy black segments and re-merges. Every wave has mass. The cape moves SMOOTHLY on 1s. RULE 5: LIGHT The default state is a mostly-black figure against a lit sky, but with his lower face catching light. Four light events only: RIM LIGHT: a single HARD teal or pale edge tracing the top of a shoulder and the curve of the cowl. A thin line, never soft. An edge, not a light. FACE LIGHT: a flat pale grey-green plane on the lit side of his jaw and chin, with one hard-edged shadow shape on the other side. Two tones, no blend. CRIMSON UNDERGLOW: light rising from the streets below, a flat crimson wash on the undersides of the lower building masses, the bottom edge of the cape, and the underside of his jaw. Hard-edged where it meets black. No bloom. LIGHTNING: jagged white polylines against the teal sky, PLUS a full-frame VALUE INVERSION lasting two to three frames, every dark field flips pale, every lit field flips dark, then SNAPS back. A punch, not a fade. RULE 6: RAIN Vertical streaks falling FAST, drawn as thin hard lines with no softness, in two layers: a SPARSE FAST foreground layer and a DENSE SLOWER background layer over the distant towers. The rain runs on 1s and is the only fast thing in the frame. Its speed against the slow heavy cape is the tension of the piece. SHOT 1 (00:00.0-00:02.2) THE PLATE LOCKED CAMERA. The composition of @[location], unchanged, same low upward angle, same figure position at frame left, same tower centre-frame, same moon, same crimson window rows, same skyline. At this distance his lit jaw reads as a small pale mark against the black of the cowl. NOTHING MOVES except: THE CAPE, in one full slow heavy wave across the two seconds, its outline extending left and down, dragging, and slowly retracting. THE RAIN, falling fast in both layers over the towers and the crimson glow. The clouds around the moon drifting very slowly on their own long cycle. A few crimson windows in the far towers changing state at scattered, unrelated moments. @[character] is absolutely rigid. He does not turn, does not shift, does not react. HARD CUT OUT. SHOT 2 (00:02.2-00:03.6) THE FACE LOCKED CAMERA. HARD CUT to a MEDIUM CLOSE on @[character] from a low three-quarter, his cowl, face, shoulder and the top of the cape filling the left two-thirds of frame. Behind him, simplified to flat shapes, the crimson window rows and the teal sky. The moon is a pale disc at the frame edge. THIS IS THE SHOT WHERE HIS FACE READS. The jaw, chin, mouth and cheek line are clearly visible in flat cel shapes, pale grey-green on the lit side, one hard shadow shape on the other, crimson underglow catching the underside of the jaw. His mouth is set, unmoving. The cowl above stays solid black with the two pale eye slits cut into it. NOTHING MOVES except: THE CAPE at his shoulder, a slow heavy segment lifting and settling. RAIN running fast through the frame, a few streaks striking the black of the cowl and running off as short pale lines down past his jaw. The crimson field behind him modulating faintly as a distant window changes. HE DOES NOT BLINK. His expression does not change. He does not turn a single degree. HARD CUT OUT. SHOT 3 (00:03.6-00:05.0) THE SLITS LOCKED CAMERA. HARD CUT to an EXTREME CLOSE on the upper face. The frame is dominated by the solid black of the cowl. Punched into it: his two eye slits, hard-edged and pale. At the bottom edge of frame, the top of his lit cheek catches a sliver of pale grey-green and a crimson edge, so the face is still present even here. NOTHING MOVES except: water tracking slowly down through the black as short pale lines, and the faintest cape movement at the extreme frame edge, black shifting against black. HE DOES NOT BLINK. HE DOES NOT MOVE. AT 00:04.4 LIGHTNING. Jagged white polylines tear across a sliver of visible sky at the frame edge, and THE ENTIRE FRAME INVERTS for two to three frames, the black cowl flips pale, the pale slits and lit cheek flip dark, then SNAPS back. THUNDER cracks on the exact frame. THE CAMERA DOES NOT SHAKE. He does not react. Final beat: rain still tracking, slits still burning, the frame still black. HARD CUT TO BLACK. SOUND, DIEGETIC ONLY Rain as a constant bed across all three shots. High wind gusting on Shot 1, dropping to a close muffled presence in Shots 2 and 3. Heavy wet fabric moving on every cape wave. Water running off stone and off the cowl. Distant city noise far below, traffic, one siren, a low rumble, heavily attenuated by height. One hard thunder crack synced exactly to the lightning frames at 00:04.4. NO DIALOGUE. NO MUSIC. No score, no orchestral swell, no brass sting, no drone, no riser. NEVER RENDER ANY camera movement whatsoever, no push, pull, pan, tilt, drift, handheld, shake, zoom, rack focus or parallax. Locked in every shot. @[character] walking, turning, gesturing, crouching, shifting weight, breathing, blinking or changing expression. He is a statue. Fluttering, flapping or rippling cloth. The cape moves only in slow heavy low-frequency waves with drag. PHOTOREAL SKIN, no pores, no texture, no subsurface scattering, no soft shading, no modelling, no specular highlights, no sweat. The face is flat cel with two tones and hard edges. Any photoreal rendering, any 3D CG look, any material texture, any physically-based shading, any ray tracing, any volumetric fog, any lens flare, any bloom, any glow, any haze, any god rays. Any soft gradient on an object, any soft-edged shadow, any anti-aliased glow, any depth-of-field bokeh. Any colour outside the locked palette, no amber, no purple, no neon blue, no green, no orange. The face being fully hidden, blacked out, occluded by the cape, obscured by rain, or lost in shadow. It stays readable. Any chest emblem, logo, symbol or insignia of any kind. Any other character, no second figure, no crowd, no vehicles, no aircraft, no animals, no one on the rooftops, no figures in windows. Any weapon, any action, any fighting, any leaping, any flying, any gliding, any grapple line, any violence. Any new text, no signage copy, no readable lettering, no subtitles, no captions, no titles, no logos, no watermark, no timecode, no letterbox bars, no credits. Dissolves, fades, cross-fades or morphs between shots. Hard cuts only. Slow motion, speed ramps, time-lapse, glitch effects, VHS artefacts, chromatic aberration. Weather change, rain stopping, daylight, the moon moving, the sky clearing. CONSTRAINTS, MOST IMPORTANT FIRST THE CAMERA NEVER MOVES, every shot rigid and locked. This overrides everything. @[character] NEVER MOVES, he is a statue and only his cape animates. His expression never changes. HIS LOWER FACE IS ALWAYS VISIBLE AND READABLE, flat cel, two tones, hard edges, never hidden, never rendered. FLAT CEL RENDERING ONLY, hard shapes, hard edges, two tonal steps, black as a colour, never a render. The cape moves in slow heavy low-frequency 1.5 to 2 second waves with drag and follow-through, never flutter. The silhouette edge reshaping IS the animation. The palette is locked to teal-black, solid black, crimson and pale grey-green. Nothing else. Rain runs fast on 1s, the cape runs slow on 1s, the sky drifts on a long cycle. The lightning inverts the whole frame for 2 to 3 frames and snaps back, never fades. Hard cuts only. No dialogue. No music. without copyright restrictions
11755 / 50000
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Aspect Ratio
16:9
9:16
Duration
10s
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2x credits
Basic+
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