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Bullet Time: Cage Football
Model
Gemini Omni
10s
50 credits
Prompt
Templates
SUBJECT: The person in the reference character sheet (Image 1) — face, hair, skin and build exactly as in the sheet, identity reference only — lean footballer in match kit, shin pads, boots, unbranded. SCENE: A rooftop five-a-side cage at midday, green astroturf, blue mesh fencing, city towers hazed behind, a keeper diving low-left, a pigeon top-right. LOOK LOCK: Bleached high-contrast grade, hazed background, minimal grain, sharp foreground. Hard hazy midday sun casts a sharp shadow across one side of the body, the lit side bleaching toward white; grey-white towers reduce to flat haze behind him. Foreground sharp — turf blades, ball stitching, boot studs. CAMERA: continuous 350° arc around the subject, constant rate across the full 8 seconds, radius 4m-1.8m-3.8m, lens height 0.8m-1.6m-0.8m, 20-28mm, low horizon. TWO PHASES OF TIME: 0.0-4.0 a photograph-still instant — hair frozen mid-air, shirt hem frozen mid-billow, ball frozen on the boot, keeper frozen mid-dive, pigeon frozen — nothing drifts; 4.0-8.0 time restarts at one-tenth speed and stays at one-tenth speed to the last frame — the ball leaves the boot slowly in a straight line, the keeper's dive continues slowly, hair and hem drift slowly; the camera arc keeps the same speed through both phases. BEATS: 0.0 low-front, 4m out, hazy sky above, frozen pigeon top-right, frozen diving keeper lower-left, his hair and hem frozen, ball touching the boot · 0.5 25°, 3.4m, skyline sliding, pose identical · 1.0 50°, 3m, ball panels toward the lens · 1.5 75°, 2.6m, towers travelling, pigeon unchanged · 2.0 100°, 2.3m, lens 1.2m, cage mesh entering low · 2.5 120°, 2m, near-profile, still frozen · 3.0 145°, 1.9m, lens 1.4m, face through the mesh · 3.5 170°, 1.8m, full face, still frozen · 4.0 195°, 1.8m — time restarts at one-tenth speed: the ball begins to leave the boot · 4.5 220°, 1.9m, the ball 10cm off the boot travelling straight, hair beginning to drift · 5.0 245°, 2.1m, ball 30cm out, keeper's dive creeping lower · 5.5 270°, 2.3m, wide profile, ball 50cm out on a straight line · 6.0 290°, 2.6m, lens 1.0m, his kicking leg following through slowly · 6.5 310°, 3m, ball a metre out, pigeon's wings moving slowly · 7.0 330°, 3.4m, keeper's glove reaching slowly · 7.5 350°, 3.8m, ball 1.5m out, still straight, still slow · 8.0 arc ends, everything still moving at one-tenth speed, ball still in the air. AUDIO: near silence with a faint held drone for the frozen half, then a low stretched thud of boot on ball and a slowed crowd shout under the slow-motion half. FRAME INVENTORY: the player, ball, keeper, pigeon, mesh fencing, hazed towers. LOCK RESTATE: frozen instant for the first four seconds, then one-tenth speed for the last four with the ball on a straight line off the boot — never real-time, never a bounce or a curve; the camera arc alone moves at constant speed through all 8 seconds.
2890 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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English