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English
Floor Drop
Model
Gemini Omni
10s
50 credits
Prompt
Templates
FLOOR DROP — BOTTOMLESS ARCHITECTURAL FREEFALL Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing, body proportions and recognizable appearance. Place them naturally inside a vast minimalist brutalist atrium. ENVIRONMENT: Monumental raw-concrete interior. Extremely high ceiling. Massive concrete columns. Large rectangular floor tiles. Several distant balconies. Soft daylight entering through enormous skylights. At the center of the atrium is one enormous square concrete floor section approximately 6 meters wide. It initially looks like an ordinary part of the architecture. Four extremely thin seams define its perimeter. The person stands near its center. One continuous photoreal shot. CORE IDEA: The floor gives several increasingly disturbing warning signs. Then the ENTIRE enormous concrete slab beneath the person suddenly releases and drops vertically into an impossibly deep architectural shaft. It never comes back. The person remains on the falling slab. The camera remains above. The platform keeps falling deeper and deeper until the person becomes tiny and eventually disappears into darkness. This is a one-way fall. NORMAL OPENING: Begin completely normally. The person casually walks through the brutalist atrium. Natural human gait. Natural weight transfer. Relaxed arms. No performance. The camera tracks backward several meters ahead of them. They naturally walk onto the large central floor slab. Nothing unusual happens. Hold the ordinary architecture clearly. FIRST WARNING: A faint low-frequency vibration begins. Almost imperceptible. The person continues walking. A nearby small piece of dust trembles across the concrete. The camera develops a tiny physical vibration. The person feels something beneath their feet. They slow slightly. The vibration stops. Silence. They look down briefly. Nothing happens. They continue. SECOND WARNING: THUD. A deep mechanical impact comes from somewhere far beneath the floor. The entire square slab shifts downward by only a few millimeters. Dust jumps from the seams. The person stops. Looks down. Another: THUD. Slightly stronger. The four perimeter seams become more visible. Tiny grains of concrete shake loose into them. The person naturally steps toward the edge of the slab. The camera operator instinctively begins backing away toward the stationary surrounding floor. RUMBLE: A deep structural rumble begins underneath everything. The slab starts vibrating harder. Small loose debris dances across its surface. The person's balance becomes slightly unstable. They spread their feet naturally. Look toward the camera. The surrounding atrium remains completely still. Only THIS square section of floor is shaking. The four seams slowly widen. A thin black gap becomes visible around the entire platform. The person realizes they are standing on something separate from the building. One beat. Silence. Everything stops shaking. Complete stillness. THE DROP: CLUNK. The platform releases. Instantly: DROP. The ENTIRE six-meter-square concrete slab falls vertically. Hard. Fast. The person drops with it. The platform remains perfectly horizontal. Their body reacts violently but naturally to the sudden acceleration: knees buckle, arms instinctively lift, torso drops, they struggle to remain upright. At the exact moment the slab releases, the camera operator jumps/backpedals onto the STATIONARY surrounding floor. The camera does NOT fall. The platform disappears downward beneath the lens. THE REVEAL: The camera rushes to the newly exposed edge. Tilts sharply downward. An enormous vertical architectural shaft has been revealed beneath the missing floor. The shaft extends impossibly deep. Raw concrete walls. Repeating structural levels. Maintenance lights. Beams. Openings. Service platforms. All receding toward a dark vanishing point far below. The falling slab is already several stories down. The person remains clearly visible on it. CONTINUOUS FALL: The platform keeps accelerating. It NEVER stops. It NEVER brakes. It NEVER reverses. Floor after floor streaks upward past the falling slab. The person attempts to stabilize themselves. They lower into a crouch. One hand touches the concrete. Wind tears through their clothing and hair. The enormous slab remains perfectly level beneath them. The camera stays at the top of the shaft. The growing distance becomes the spectacle. The platform becomes smaller. And smaller. And smaller. DEPTH ESCALATION: The shaft becomes increasingly impossible. The falling platform passes: 10 floors. 20 floors. 50 floors. Structural levels continue endlessly. The architecture above remains bright daylight. Far below becomes progressively darker. The platform falls through alternating pools of artificial shaft lighting. BRIGHT. DARK. BRIGHT. DARK. Each level flashes across the person as they descend. The camera slowly leans farther over the edge, looking almost perfectly vertically downward. The subject becomes a small figure. The six-meter platform that initially filled the opening now looks tiny. But it continues falling. No bottom appears. FINAL DESCENT: The platform reaches the darker lower regions of the shaft. Maintenance lights become sparse. The person and slab are now a tiny moving square far below. One final pool of light catches them. For a moment the tiny person is visible standing/crouching on the platform. Then the slab passes beyond that light. Darkness. Only the faint square silhouette remains. Smaller. Smaller. Then: GONE. The shaft is empty. The camera remains staring downward into impossible depth. A faint distant rumble continues falling away. The sound becomes quieter. Quieter. Quieter. Then silence. FINAL BEAT: Hold on the enormous empty square hole in the atrium floor. Far below: one impossibly distant mechanical impact is heard. BOOM. A tiny delayed echo travels up the shaft. But the bottom is still not visible. Cut. PLATFORM PHYSICS — CRITICAL: The moving object is ONE enormous rigid concrete floor slab. It remains perfectly horizontal throughout the entire fall. It never tilts. Never rotates. Never breaks. Never transforms. The person remains physically ON TOP OF IT throughout. The surrounding architecture never moves. The platform NEVER RETURNS. There is no elevator behavior. There is no recovery. BUILDUP — CRITICAL: Do not drop immediately. The progression must create anticipation: NORMAL → FAINT VIBRATION → SILENCE → FIRST DEEP THUD → SECOND THUD → FLOOR SHAKES → SEAMS OPEN → SUDDEN COMPLETE SILENCE → RELEASE → VIOLENT DROP. The quiet beat immediately before the release is essential. CAMERA: Opening: natural backward tracking on the same general floor level as the subject. During warning: camera naturally becomes more cautious and retreats toward stationary floor. At release: camera remains ABOVE. Immediately rush toward the opening and tilt downward. Afterward: camera stays near the top for the entire descent. Do NOT chase the falling platform. Do NOT cut to the person inside the shaft. Do NOT follow them downward. The increasing physical distance between CAMERA and SUBJECT is the central visual idea. SCALE: At first: person is large. Immediately after drop: person is clearly visible below. Then: medium. Small. Tiny. Almost invisible. Gone. The fall must visibly continue long enough to communicate impossible depth. CRITICAL: Not a trapdoor. Not a small elevator. Not a collapsing building. Not a person falling alone. The PERSON + ENTIRE FLOOR SLAB fall together. No return. No rescue. No bottom reveal. No magical VFX. No destruction. The architecture simply contains an impossibly deep vertical void beneath one removable piece of floor. PROGRESSION: NORMAL WALK → SUBTLE FLOOR VIBRATION → SILENCE → DEEP THUD → STRONGER THUD → PLATFORM SHAKES → SEAMS OPEN → DEAD SILENCE → CLUNK → ENTIRE FLOOR SLAB DROPS → CAMERA STAYS ABOVE → BOTTOMLESS SHAFT REVEALED → PERSON KEEPS FALLING → PLATFORM BECOMES SMALLER → TINY → DARKNESS → GONE → EMPTY SHAFT → DISTANT IMPACT.
8248 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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