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English
Giant Cursor Drag
Model
Gemini Omni
10s
50 credits
Prompt
Templates
GIANT CURSOR DRAG — PHOTOREAL DESKTOP-REALITY EFFECT Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing, body proportions and recognizable appearance. Place them naturally walking through a large clean contemporary plaza in daylight. ENVIRONMENT: Pale stone pavement. Minimal modern architecture. Large blank walls. A few benches and planters. Open uncluttered space. The simple environment makes the computer interaction immediately readable. One continuous photoreal shot. CORE IDEA: A gigantic ordinary white COMPUTER MOUSE CURSOR enters the real physical world. It treats the real human like a draggable desktop object. CURSOR MOVES. CLICKS PERSON. PERSON BECOMES SELECTED. CURSOR DRAGS THEM THROUGH PHYSICAL SPACE. RELEASE. PERSON BECOMES NORMAL AGAIN. The computer behavior is crisp, mechanical and unmistakable. The human behavior is natural. NORMAL OPENING: Begin completely normally. The subject casually walks across the plaza. Natural candid human motion. Camera observes from a medium-wide frontal three-quarter angle. Nothing unusual happens. CURSOR ENTERS: A gigantic flat white computer arrow cursor, approximately the height of the person's torso, suddenly slides into frame from the upper-right corner. It moves with perfectly mechanical mouse movement. Sharp acceleration. Instant direction changes. No inertia. The human initially does not notice it. The cursor moves toward them. Stops. Moves slightly away. Corrects position. Then points directly at their torso. SELECTION: CLICK. A thin rectangular desktop-style selection box instantly appears around the person's entire body. Small square handles appear at the corners. The person naturally notices the strange box. They look around. The cursor moves onto their chest. CLICK AND HOLD. At that exact instant the person FREEZES completely in their current natural pose. No breathing. No blinking. No movement. They remain photoreal and three-dimensional, but are now behaving like a selected digital object. DRAG: The cursor begins moving sideways while holding them. The entire frozen person immediately follows the cursor. Their feet lift cleanly from the pavement. Their entire body translates rigidly through space without walking. The pose remains EXACTLY frozen. The selection rectangle travels with them. The cursor rapidly drags the person several meters to the right. Then upward. The frozen human rises several meters into the air like an image being repositioned on a desktop. The cursor stops. The person stops instantly. No momentum. Cursor moves. Person moves. Cursor stops. Person stops. The relationship is absolute. PLAYFUL DRAGGING: The cursor rapidly drags them left. Then right. Then upward again. The person remains completely rigid and frozen throughout. The camera subtly pans and widens to keep the cursor and dragged human visible. The cursor drags the person partially behind a large wall edge. Only half their selected body remains visible. Then pulls them back out. It drags them high above a bench. RELEASE: The cursor stops several feet above the ground. CLICK RELEASE. The selection rectangle instantly disappears. Human physics immediately returns. The person drops the short distance onto their feet. Their knees bend naturally on impact. They regain balance. They look around in complete confusion. They are alive and naturally moving again. DUPLICATION BEAT: The cursor immediately returns. The person sees it. Small instinctive step backward. The cursor selects them again. CLICK. Selection box. Then the cursor performs a rapid OPTION-DRAG style duplication: it drags the selected person sideways — but the ORIGINAL PERSON remains behind. A second IDENTICAL frozen copy is pulled out of them by the cursor. For one clear moment: ORIGINAL PERSON = alive, standing naturally. DUPLICATE = frozen, being dragged by cursor. The cursor releases the duplicate several meters away. CLICK. The selection box disappears. The duplicate instantly becomes alive. Now TWO identical people stand in the plaza. They look at each other. Both confused. FINAL: The cursor moves between them. Pauses. Then rapidly exits the frame. The two identical people remain staring at one another. Hold. CURSOR BEHAVIOR: The cursor is a normal computer mouse arrow. Flat white fill. Thin dark outline. No glow. No futuristic styling. No hologram. Movement behaves exactly like a real mouse cursor: instant acceleration, sharp direction changes, perfect stopping, no physical inertia. When dragging: THE HUMAN'S POSITION IS ABSOLUTELY LOCKED TO CURSOR MOVEMENT. CAMERA: Natural observational camera. Initially medium-wide. Pan and widen only enough to keep cursor and dragged human readable. Do not make the camera itself behave digitally. REAL WORLD CAMERA. DIGITAL CURSOR LOGIC. CRITICAL: The cursor does NOT physically push the human. It SELECTS and DRAGS them. During drag, human pose is completely frozen. No walking in mid-air. No struggling during drag. No floating physics. No magic. CLICK = SELECT. HOLD + MOVE = DRAG. RELEASE = NORMAL PHYSICS RETURNS. PROGRESSION: NORMAL PERSON → GIANT CURSOR ENTERS → CURSOR SELECTS HUMAN → HUMAN FREEZES → CLICK + HOLD → PERSON DRAGGED SIDEWAYS → DRAGGED INTO AIR → RELEASE → HUMAN DROPS + BECOMES NORMAL → CURSOR SELECTS AGAIN → OPTION-DRAG DUPLICATES HUMAN → TWO REAL PEOPLE → CURSOR LEAVES.
5514 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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English