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English
Liquid Reality
Model
Gemini Omni
10s
50 credits
Prompt
Templates
LIQUID REALITY — HIGH-VISCOSITY PHOTOREAL VFX Use the uploaded image as the exact starting scene. Preserve the subject's identity, face, clothing, body proportions, environment, architecture, lighting, colors, composition and camera perspective. Do not redesign the subject or replace the location. One continuous photoreal shot. NATURAL HUMAN MOTION — CRITICAL: Before the transformation reaches the subject, all ordinary human movement remains candid, understated and physically realistic. Natural weight, balance, inertia and small unconscious body adjustments. No theatrical acting, robotic movement, fashion posing or exaggerated reaction. The human behaves normally. The impossible behavior belongs to the MATERIAL TRANSFORMATION. 0–2 SECONDS — NORMAL REALITY: Begin completely normally. The source scene is solid and photoreal. The subject makes only subtle natural movement appropriate to the image. Nothing appears liquid yet. 2–6 SECONDS — TRANSFORMATION WAVE: A clearly defined distortion enters from ONE SIDE of the frame and travels steadily across the existing scene like an invisible vertical boundary moving through physical reality. Everything ahead of the boundary remains COMPLETELY NORMAL AND SOLID. Everything the boundary has passed through begins physically losing structural rigidity and becoming a dense high-viscosity fluid version of its ORIGINAL MATERIAL. The boundary must remain visually understandable as it travels. Do not transform the entire image simultaneously. For several seconds, the frame should visibly contain BOTH untouched solid reality and transformed liquid reality. MATERIAL BEHAVIOR — CRITICAL: This must resemble expensive high-viscosity fluid simulation. NOT digital image stretching. NOT Photoshop Liquify. NOT vertical smearing. NOT dripping-paint filters. Solid objects retain their recognizable three-dimensional volume while gradually softening. Hard edges round over. Surfaces bulge. Corners sag. Material folds over itself under its own weight. Large cohesive volumes stretch into thick ropes and rounded heavy droplets. Dense material gathers into slow viscous pools. Strong realistic surface tension keeps the transformed material cohesive. A CAR remains recognizably car-shaped as its metal panels soften into heavy reflective molten folds before gradually sagging toward the ground. STONE remains recognizably stone-colored and textured while becoming a heavy flowing stone-like material. FABRIC retains its original color and visible texture while becoming thicker, softer and increasingly fluid. WOOD, GLASS, METAL, CONCRETE and other materials retain their recognizable visual properties while their physical structure becomes liquid. Do NOT simply replace everything with water. Do NOT automatically turn materials into chrome. THE SUBJECT: When the moving boundary reaches the person, the transformation progresses visibly from one side of their body toward the other. For a striking moment the subject is HALF NORMAL / HALF LIQUID. The untouched side remains completely photoreal, anatomically normal and structurally solid. The transformed side becomes a dense cohesive fluid sculpture retaining the recognizable silhouette, clothing colors, clothing boundaries and major human proportions. The body does NOT stretch vertically. Limbs do NOT elongate. The face does NOT smear downward. Instead, the transformed volume gradually loses rigidity: edges soften, clothing develops thick rounded folds, the silhouette begins sagging under gravity and cohesive material slowly flows downward. Avoid grotesque body horror. The effect should feel surreal, beautiful and physically sophisticated rather than disturbing. 6–9 SECONDS — PHYSICAL SAG: After the transformation wave has crossed most of the frame, the liquid materials continue reacting to gravity. Architecture slowly droops. Objects develop heavy folds. Rounded streams descend. Thick droplets detach occasionally. Pools of original material colors collect on the ground. Reflections bend and distort naturally across curved liquid surfaces. The original scene should remain compositionally recognizable even as its physical structure collapses. 9–10 SECONDS — FINAL TABLEAU: The wave has crossed the scene. Most visible reality is now a heavy, partially melted version of itself. Hold on the surreal result while the final thick droplets fall and slow pools continue spreading. The original location and subject should STILL be visually recognizable. CAMERA: Use restrained cinematic movement: a subtle slow push-in, slight lateral drift or natural handheld observation. Do not use aggressive camera movement. Prioritize clearly showing the advancing transformation boundary and the half-solid / half-liquid states. PHYSICS: Dense. Heavy. Cohesive. Slow. High viscosity. Realistic gravity. Realistic surface tension. Realistic reflections. Volumetric three-dimensional deformation. NEVER: No long straight vertical streaks. No stretched texture columns. No elongated human limbs. No melted spaghetti anatomy. No image-smear effect. No Liquify-filter appearance. No thin dripping paint. No generic water covering the scene. No giant ocean wave. No instant full-frame transformation. No chrome-everything effect. No body horror. No replacement environment. No text or graphics. The transformation must read clearly: NORMAL SOLID REALITY → A MOVING BOUNDARY ENTERS → SOLID AND LIQUID REALITY EXIST SIDE BY SIDE → THICK VOLUMETRIC MATERIALS SOFTEN AND SAG → THE RECOGNIZABLE WORLD BECOMES A HEAVY LIQUID SCULPTURE.
5592 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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