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English
Neon Hologram
Model
Gemini Omni
10s
50 credits
Prompt
Templates
YOU LOOK LONELY — 7.0s — Gritty Neon-Noir Cel Anime 3 shots, 2 hard cuts. Characters on 2s/3s (stepped, held cels). Hologram, rain, camera on 1s (smooth). Lip sync on 2s (stepped mouth shapes). STYLE: Hard hand-drawn lines, flat cel fills, two-tone shading, no soft gradients on faces. Palette: heavy magenta/blue, crushed blacks, strong bloom. Texture: film grain, gate weave, faint horizontal scan artifact. Rain: fine diagonal streaks on separate overlay cel. Lighting: the projected woman = key light emitter (magenta/blue); secondary cold teal from city behind @Image1, small hard practicals on distant towers. CHARACTERS: Projected woman: Enormous holographic figure. Blue bob with blunt fringe, blue eyes, pink-magenta skin, red-pink lips. Semi-transparent; city visible through her. Hand against cheek, fingers pressing slightly at 00:01.4. Face, hair, color, transparency locked across all shots. @Image1: Man in close-up. Dark curly hair, heavy brows, moustache, stubble. Two pale adhesive strips across nose/cheek (exact position as in reference). Dark collar, long coat. Same design in silhouette (Shot 1) and close-up (Shot 2). Environment: Walkway, railing, wet surface, hazed towers, magenta-blue palette locked. REFERENCE MAPPING: Use the provided reference image as ground truth for the man in close-up: curls, heavy brows, moustache, stubble, the two adhesive strips and their exact positions, dark collar, violet-and-teal lighting, rain behind. The projected woman is not in the reference; design her as an enormous semi-transparent hologram with blue bob, blunt fringe, blue eyes, pink-magenta skin, red-pink lips, hand against cheek, matching the magenta-blue neon-noir palette. SHOT 1 (00:00.0–00:02.6) — “YOU LOOK LONELY” Framing: Wide neon-noir walkway. The enormous projected woman fills left/center, semi-transparent, city visible through her. @Image1 appears as a small dark silhouette at frame right, long coat, railing across lower frame, towers behind. Camera: locked, almost imperceptible push IN (≤3%). Animation: 00:00.4 projected woman’s gaze shifts slightly, held. 00:00.7 she speaks, mouth shapes on 2s (4–5 stepped shapes). 00:01.1 projection flickers (brightness dip), light on walkway dims. 00:01.4 fingers press fractionally into cheek, held. 00:02.0 lips settle, not fully closed. @Image1: no movement. Dialogue: projected woman “You look lonely.” Delivery: low, warm, unhurried, amused; faint architectural reverb. Transition: hard cut on lips settling. SHOT 2 (00:02.6–00:04.2) — “NO REACTION” Framing: Exact match to @Image1 (close-up of the man). Camera: fully locked. Animation: 00:03.0 one curl of hair lifts/settles (on 3s). 00:03.2 single slow blink. 00:03.6 coat collar shifts once. 00:03.8 magenta light brightens slightly. Rain streaks, one drop runs down cheek beside adhesive strip. Teal lights behind bloom/drift. Dialogue: none. Transition: hard cut on light brightening. SHOT 3 (00:04.2–00:07.0) — “I CAN FIX THAT” Framing: Lateral view along walkway. Projected woman fills left half, seen from side/slightly below: shoulder, lowered head, enormous hand extended right, index finger reaching. @Image1 small/dark at frame right, railing between them, drop/hazed towers beyond. Scale: she is building-sized, he is person-sized. Camera: slow lateral track LEFT→RIGHT, decelerating to stop at 00:06.6. Animation: 00:04.4–00:05.4 hand moves forward in 3 held poses (on 3s), finger extends, stops short. 00:05.0 head lowers slightly (on 2s). 00:04.9, 00:06.4 projection flickers twice, edges shimmer near fingertip. Light floods walkway as she nears; @Image1’s shadow stretches. Railing casts hard shadow bar across her palm. @Image1: no movement, no reaction. Dialogue: projected woman “I can fix that.” Delivery: quieter, closer, lower pitch, almost conversational; faint smile in tone. End: hold on fingertip suspended ~1m from his shoulder, rain falling. SOUND: Rain throughout (close, steady). High wind gusting unevenly. Distant city noise (traffic, horn, low rumble). Faint electrical hum from projection (rises when she nears, dips on flickers). Projected woman’s two lines only, with faint architectural reverb. Foley: @Image1’s breathing (close in Shot 2), coat fabric movement, water running off railing. NO MUSIC. GLOBAL CONSTRAINTS: No music/score/synth/drones. No narration/voiceover/subtitles/titles/logos/text. Only the two specified dialogue lines. No character redesign/costume/hair/adhesive strip changes. No palette shifts/restyling/photoreal/3D CG/plastic shading/smooth gradients on faces. No off-model drift/morphing. No smooth/interpolated character animation (2s/3s only). No camera moves beyond the three specified. No additional cuts/slow motion/speed ramps/strobing/glitch/chromatic aberration/VHS artifacts. No contact between projected woman and @Image1. No other people/crowds/vehicles/aircraft/drones/animals. No weather changes/daylight/violence/weapons/injury/blood/falls. No nudity/sexual content/suggestive posing.
5011 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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