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English
Pixel Collapse
Model
Gemini Omni
10s
50 credits
Prompt
Templates
PIXEL COLLAPSE — PHOTOREAL 3D VOXEL DECONSTRUCTION Use the person in the uploaded image as the exact character reference. Preserve their identity, face, hairstyle, clothing, body proportions and recognizable appearance. Place them standing naturally in the center of a long modern architectural corridor. ENVIRONMENT: A large brutalist concrete corridor with a strong central perspective. Concrete floor. Tall concrete walls. Repeating rectangular columns. Large ceiling panels. A few simple benches and architectural objects. Bright soft daylight enters from the far end. The corridor creates obvious depth from BACKGROUND → SUBJECT → FOREGROUND. One continuous photoreal shot. CORE IDEA: Physical reality is secretly constructed from three-dimensional voxel cubes. The environment begins collapsing into thousands of cubes at the FAR END of the corridor. The collapse then races progressively TOWARD THE CAMERA. The subject watches reality disappear around them. They are the LAST major object to collapse. NORMAL OPENING: Begin completely normally. The subject casually walks toward the camera through the corridor. Natural gait. Natural weight transfer. Relaxed arms. Ordinary human movement. The camera slowly tracks backward. Everything is fully photoreal and solid. FIRST COLLAPSE: Far behind the subject, one small square section of the concrete wall suddenly breaks into large physical cubes. The cubes detach. They fall under gravity. Then the neighboring wall section breaks apart. Then another. The collapse begins spreading. The far end of the corridor rapidly deconstructs into LARGE THREE-DIMENSIONAL VOXEL BLOCKS. These are physical objects. Approximately fist-sized to head-sized cubes. Not tiny particles. Each cube carries the exact texture and color of the piece of reality it came from. Concrete cubes have concrete surfaces. Glass cubes remain translucent. Wood cubes retain wood grain. Metal cubes retain metallic reflections. VOXEL CASCADE: The collapse front moves toward the subject through the corridor. Behind the advancing front: THE ORIGINAL ENVIRONMENT NO LONGER EXISTS. Walls break into cubes. Columns disassemble from top to bottom. Ceiling sections collapse. Benches fragment. The floor itself begins breaking apart behind the subject. Thousands of cubes fall, bounce, tumble and collide. Some architectural cubes remain briefly suspended before gravity catches them. Others cascade like enormous cubic rubble. The subject naturally notices the destruction behind them. They turn. Their reaction is believable and restrained. Then they begin moving away from the approaching collapse. THE CHASE: The voxel collapse accelerates toward them. The floor behind their footsteps disintegrates moments after they leave it. Columns beside them explode into cubes. Large blocks tumble across the corridor. The subject moves naturally toward the camera while the physical world deconstructs behind them. The camera retreats, maintaining a clear view of both the subject and the advancing voxel boundary. The collapse is now chasing them. Some cubes bounce and tumble past their feet. A large section of wall beside them breaks apart. Blocks fall across the foreground. The remaining solid corridor becomes smaller and smaller. ISLAND OF REALITY: The subject reaches a point where nearly the entire environment behind and beside them has collapsed. Only a small patch of intact floor remains beneath their feet. Everything around this island is now a huge three-dimensional field of fallen voxel blocks. The subject stops. Looks around. The final intact floor begins pixelating at its outer edge. Cubes detach one by one. The solid island shrinks toward their feet. THE SUBJECT COLLAPSES LAST: The voxel boundary finally reaches one shoe. The shoe breaks into physical cubes. Then the lower leg. The transformation travels upward through the body. One leg becomes cubes while the rest remains photoreal. Then the torso begins fragmenting. Clothing turns into cubes carrying fragments of its exact colors and textures. One arm collapses. Then shoulder. The subject remains recognizable throughout the progressive deconstruction. For a striking moment: HALF THE PERSON IS STILL PHOTOREAL. HALF EXISTS AS A CLOUD OF PHYSICAL VOXELS FALLING AWAY. Then the collapse reaches the face. Facial features fragment into skin-colored textured cubes. Hair breaks into hair-colored blocks. The final intact section disappears. Gravity catches every remaining cube. FINAL: The last human-shaped cluster of cubes collapses onto the enormous pile below. Blocks bounce. Tumble. Collide. Settle. The camera slowly pulls backward. Where a real architectural corridor and person existed moments earlier, there is now only an enormous landscape of thousands of physical voxel blocks. One final cube falls from above. It bounces once. Stops. PHYSICS: Every voxel has: real mass, gravity, momentum, collision, rotation, bouncing, friction, contact shadows, occlusion. Cubes interact with one another physically. Use varied cube sizes, but all remain clearly visible as LARGE 3D BLOCKS. No dust-particle substitute. CAMERA: Continuous backward tracking shot. The person initially walks toward camera. The voxel collapse begins deep in the background and physically approaches both person and camera. Strong perspective makes the approaching destruction clearly readable. During the final human collapse, slow the camera movement slightly to emphasize the transformation. CRITICAL: This is PHYSICAL VOXEL DECONSTRUCTION. Not digital pixelation. Not a mosaic filter. Not dust. Not sand. Not ash. Not fragments. Not glowing particles. Reality breaks into SOLID CUBES occupying actual three-dimensional space. The destruction has ONE consistent direction: FAR BACKGROUND → THROUGH ENVIRONMENT → TOWARD SUBJECT → SUBJECT LAST. Nothing randomly pixelates ahead of the advancing collapse front. PROGRESSION: NORMAL CORRIDOR → FIRST VOXELS FAR BEHIND → BACKGROUND COLLAPSES → VOXEL FRONT APPROACHES → SUBJECT MOVES AWAY → WORLD COLLAPSES BEHIND THEIR FEET → TINY ISLAND OF REALITY REMAINS → SUBJECT PIXELATES LAST → FINAL CUBES FALL → ENTIRE WORLD IS VOXEL RUBBLE.
6284 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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