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English
Poppy Field Rest
Model
Gemini Omni
10s
50 credits
Prompt
Templates
SCENE CONTEXT A battle-worn knight walks alone through a dense poppy field in a foggy mountainous landscape at dawn, exhausted after combat. The knight drops only the helmet from their hand, is revealed from the waist up struggling to breathe, then their knees give way and they collapse backward into the standing flowers to finally rest. ACTIVE REFERENCES image1 (image1, face reference) — controls the character's facial identity, facial features, skin tone, hairstyle, hair color, and overall recognizable identity only. 100% match the face reference. Do not copy or infer clothing, body pose, background, environment, accessories, armor, helmet, or sword from image1. The character's body, armor, cloak, helmet, sword, and complete wardrobe are generated entirely from the written description below. The character's gender follows image1. If the person in image1 is female, generate a naturally female knight body and female-tailored medieval armor and clothing. If the person in image1 is male, generate a naturally male knight body and male-tailored medieval armor and clothing. Do not change the facial identity. CHARACTER ANCHOR image1: adult knight whose face, hairstyle, hair color, and facial identity strictly match the reference image. Body proportions are natural and anatomically realistic, generated consistently according to the apparent gender and general physical characteristics of the person in image1. The entire wardrobe has a dark medieval knight theme. The knight wears dark gunmetal and blackened-steel plate armor with subtle engraved detailing, layered over dark under-armor and chainmail. The armor has realistic aged metal surfaces with controlled reflections and slight battle wear. If image1 is female, the armor is naturally tailored to a female body with a refined feminine silhouette while remaining practical, realistic, protective medieval plate armor. If image1 is male, the armor is naturally tailored to a male body with a masculine silhouette while remaining practical, realistic, protective medieval plate armor. A long dark charcoal-to-black cloak hangs from the shoulders, made from heavy weathered fabric and designed to match the armor. The cloak design follows the character's gender naturally without becoming theatrical or exaggerated. A matching dark medieval longsword stays sheathed at the hip belt throughout the entire shot. The sword has a dark leather-wrapped grip, darkened steel fittings, subtle engraved details, and a realistically worn metal blade inside the scabbard. It is never drawn, never falls, and is not touched. The knight carries only the helmet, held loosely in the right hand. The helmet is a matching dark gunmetal medieval plate helmet with realistic engraved detailing, a dark interior opening, subtle battle wear, and a blackened chainmail aventail. Skin has realistic natural texture: visible fine pores, subtle natural oil sheen at the forehead and nose, faint uneven skin tone, small natural texture imperfections — no smooth plastic CG skin, no over-retouched or waxy finish. Battle-worn state: light dust and dirt smudged on the lower armor and cloak hem, faint sheen of sweat on the face, hair slightly damp and mussed, no fresh visible wounds. ENVIRONMENT ANCHOR The scene takes place in a remote mountainous poppy field at foggy dawn. Dense standing poppies and natural grass extend across the valley floor, surrounded by layered mountain slopes, rocky ridges, distant dark hills, and partially obscured mountain peaks. The location feels more mountainous and enclosed than a flat open field, with rising terrain and mountain silhouettes visible through multiple layers of atmospheric fog. Heavy low fog drifts between the field, distant hills, and mountain slopes, creating strong depth separation and partially hiding the farther terrain. The atmosphere is noticeably foggier throughout the entire sequence. Very light snow is falling continuously — only tiny, sparse snowflakes drifting slowly through the air. The snowfall is subtle and does not become heavy. There is absolutely no snow accumulation on the ground, flowers, grass, rocks, armor, or cloak. The ground remains natural grass and dense standing poppies, not snow-covered. The sky is cool, overcast, and heavily diffused by fog. No orange or amber color cast anywhere. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains the knight's boots and lower legs pushing directly through dense standing poppies and grass — no dirt path, no mud trail, no cleared walking lane anywhere in the shot. The knight walks straight through the growing field itself, stems and flowers bending against the boots and the hem of the dark cloak as they move through them. No empty landscape before the knight, no delayed reveal. The knight walks forward, away from camera, into the depth of the mountainous field. Camera trails directly behind at low height, matching the knight's pace exactly. FORMAT MODE CONTROLLED MULTI-SHOT SEQUENCE. Two shots connected by one HARD CUT. No fade, no crossfade, no dissolve. OPTICS LENS IS 84° ACROSS ALL SHOTS. NOT NEGOTIABLE. 84° diagonal field of view, classic wide-angle lens character, camera physically close to the subject throughout (0.8–1.5m from the knight's boots in the opening, closing to 1.5–2m from the torso after the rise). Environment stays visible to the frame edges, deep readable spatial context, straight lines stay rectilinear, no fisheye curve. LENS LOCK SHOT A = 84°. LENS LOCK SHOT B = 84°. CAMERA — SHOT A (single continuous take) Opens low and directly behind the knight, near heel height, tracking the boots and cloak hem pushing through the standing poppies at walking pace. As the helmet falls, camera holds this low trailing position. The camera then cranes upward while arcing from behind the knight to a three-quarter front position, ending directly ahead at chest height, moving backward at the knight's slowing walking pace. This reveals the knight from the belly up along with the foggy mountainous layered poppy field behind, sword still sheathed and undisturbed at the hip. Camera holds this front framing as the knight stops, breathes, glances aside, then sinks downward as the knees give way. ACTION TIMING — SHOT A 0:00 to 0:02 — Close on the knight's boots and lower legs pushing through dense standing poppies, no cleared ground visible anywhere, heavy tired stride, dark cloak hem dragging through the flowers, camera trailing low behind. A light steady breeze moves through frame: the cloak edges ripple and drift, surrounding poppy stems sway continuously in the same wind direction. Tiny sparse snowflakes drift gently through the foggy air without accumulating anywhere. 0:02 to 0:03 — The helmet slips from the knight's loosened right hand and falls beside the feet into the standing flowers, striking the ground with a dull heavy thud, stems flattening only at the point of impact, the blackened mail aventail flopping and settling a beat after the shell lands. 0:03 to 0:05 — Camera cranes and arcs upward and forward, repositioning to a three-quarter front view at chest height, revealing the knight from the belly up and the foggy mountainous field behind, sword visibly still sheathed at the hip. Layered mountain ridges and partially obscured peaks remain visible through the dense atmospheric fog. Tiny sparse snowflakes continue drifting through the air. The breeze continues, lifting loose strands of hair and stirring the dark cloak. The knight's eyes are empty and tired, the knight exhales visibly, breathing heavy and labored. 0:05 to 0:06 — The knight turns their gaze aside, exhausted, then their knees buckle; the upper body sinks suddenly downward in frame as the knight drops to their knees, camera holding its position. CUT: HARD CUT to Shot B. CAMERA — SHOT B New angle: camera positioned to the side and slightly elevated, looking down and across at a patch of fully standing, undisturbed poppies — not a pre-flattened or cleared spot. The knight topples backward from kneeling into the flowers. The sword remains sheathed at the hip throughout, unremarked. ACTION TIMING — SHOT B 0:00 to 0:01 — The knight falls backward into flowers that are standing at full height right up until the moment of contact. The knight's body weight bends and compresses the poppies and grass live, on impact, not before — stems snapping and flattening only where the body actually lands, dark cloak flaring and settling around the knight, petals dislodging and drifting on the breeze. Tiny sparse snowflakes continue drifting through the foggy air without accumulating. 0:01 to 0:03 — The knight lies still on their back among the just-crushed poppies, breeze still moving loose hair strands and the edge of the dark cloak, exhales one long breath, and finally closes their eyes. 0:03 to 0:04 — The knight lifts one hand and rests it gently on their own belly, breathing beginning to slow. PHYSICS The helmet has real steel mass: it falls in a short arc, strikes the ground with a single dull impact, does not bounce beyond a small realistic settle, and its mail aventail lags behind the shell's motion before flopping down a beat later. The knight's fall backward follows real weight transfer: knees buckle first under fatigue, torso drops after, cloak billows and settles under gravity, poppy stems compress and spring back only partially where crushed. The poppy field itself is untouched and fully grown right up to the instant of contact in both shots — no pre-cleared ground, no staged empty patch. The tiny falling snowflakes have natural lightweight airborne motion, drifting subtly with the wind and fog. They do not accumulate on any surface and do not turn the environment into a snowy landscape. LIGHTING Flat, soft, diffused pre-sunrise overcast light, matching the established foggy mountainous location. No visible sun disc, no orange or gold cast anywhere on the armor, cloak, mountains, field, or sky. Cool-neutral color temperature (~6500–7000K). The dark gunmetal and blackened-steel armor shows soft, subdued reflections under the fog-diffused light, with worn and dusty patches reducing shine in places. Heavy atmospheric fog softens the distant mountains and creates layered depth behind the character. Shadows remain extremely soft to near absent throughout both shots. The tiny snowflakes occasionally catch the soft ambient light but remain subtle and sparse. AUDIO Light wind moving steadily through the poppy stems, faint distant birdsong of early dawn. The knight's boots pressing into the dense grass and flowers. The helmet's impact: a dull heavy thud followed by the soft jingle-settle of chainmail. The knight's breathing is heavy, labored, and audible throughout, becoming a long exhale while lying down. No dialogue. No subtitles. No music. POSITIVE CONSTRAINTS Same face, hairstyle, hair color, and character identity in both shots, matching image1 exactly. Only image1 is used as an image reference. Do not require or use a separate character-sheet reference, body reference, armor reference, helmet reference, sword reference, wardrobe reference, or location reference. The character's body proportions are generated naturally and consistently based on the person visible in image1. Character gender follows image1. Female reference = naturally female body proportions and female-tailored dark medieval knight wardrobe. Male reference = naturally male body proportions and male-tailored dark medieval knight wardrobe. Same dark gunmetal/blackened-steel armor, dark cloak, matching helmet, and sheathed sword identity in both shots. Only the helmet falls in this sequence. The sword is never drawn, never falls, and stays sheathed at the hip in every frame of both shots. No dirt path, no mud trail, no cleared lane — dense standing poppies and grass fill the ground plane in every frame the knight walks through. The environment is a foggy mountainous poppy field with layered mountain slopes, rocky ridges, distant peaks, and significantly denser atmospheric mist. Very light snowfall remains visible throughout as tiny sparse flakes only. No snow accumulation and no snow-covered ground. Skin shows real natural texture and imperfection, not smooth plastic CG skin. A light wind is continuously visible moving the knight's hair, dark cloak, tiny snowflakes, and the surrounding poppies throughout both shots. The spot where the knight falls is full of standing, untouched flowers until the exact moment of impact — no staged clearing. No added characters, no dialogue, no visible fresh wounds.
12649 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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English