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English
Vampire Batter
Model
Gemini Omni
10s
50 credits
Prompt
Templates
SCENE — The empty left side of the overcast baseball field: a beat with nobody there — then the vampire player dashes in, scoops a bat, flips it spinning into her grip, sets her stance, and when the ball rockets in she smashes it — the hit knocking the camera into a tilted angle as the ball flies straight into the lens and blacks out the frame. 8s, one take. NO rain, NO slow motion. REFS — @image_1 image_1: FACE / IDENTITY ONLY — the only input reference is a single selfie of the user’s face. Use image_1 only for the facial identity. Preserve the exact face identity from image_1. If the input is female, render the character as a young woman wearing a feminine version of the outfit; if the input is male, render the character as a young man wearing a masculine version of the same outfit. Give the character garnet-red irises — flat matte eyes, zero emission, NO glow. If the person in image_1 is wearing glasses, keep the same glasses; if not, do not add glasses. Outfit and styling: navy cap, white sleeveless baseball jersey over a black long-sleeve layer, black pants, white shoes, pointed ears, silver piercings, short choppy dark hair under a navy cap. 100% matches image_1 for face identity. @LOCATION LOC: the rough amateur baseball diamond in an open forest clearing in hilly forest country, seen from the LEFT side of the field — a wide natural clearing enclosed on every side by dense mixed forest, the land sitting in a shallow valley bowl with soft rolling meadow swells and steep forested hillsides rising beyond the treeline. A makeshift baseball diamond is worn and cut into the grass: a bare packed-dirt home plate area, pale faded base lines, weathered base patches, a dirt pitcher’s spot, rough tussocky uneven meadow grass, a crooked wooden stake with old sagging netting at the backstop position, a wooden bat lying in the grass, long grass and weeds in the outfield, and trees and conifers ringing the field. The treeline is a dense mixed wall of bare grey-brown deciduous trees interwoven with tall dark spruce and fir, with forested ridges climbing behind ridge after ridge into cold haze. Heavy grey overcast sky — dark slate-bottomed cloud banks, lighter torn grey moving between them, one thin pale patch where the cloud thins without breaking. Cold desaturated blue-teal grade throughout: drained greens, cool grey-brown dirt, ashen trees, near-black green conifers, layered cold greys in the sky with a faint cyan cast. Dry, gloomy, no rain. 100% matches the reference. BLOCKING — Camera on the left side of the diamond, level, chest height, an open patch of field with the treeline behind. The bat lies in the grass at frame centre-low. She enters from screen-right at vampire speed. The ball enters from screen-left. CAMERA — Locked static at chest height for almost the whole shot — no pan, no drift. ONLY at the instant of the hit: a fast hard pull-back of about a metre combined with a snap into a DUTCH TILT — the horizon rolling roughly 20° off level — as if the impact shoved the camera. The tilted frame holds as the ball flies dead at the lens, growing until it fills the image — then pure black. No cut before the black. ARRIVAL — CLEAN, NO EFFECTS: her entrance is pure speed, rendered ONLY as brief natural motion blur on her own body — a fast blur, then she is simply standing there. Absolutely no trailing effects: no air distortion, no smoke, no mist trails, no vortex, no streaks hanging in the air, no ghosting, no particles. The air and background stay clean; only the grass at her feet reacts, pressed flat and springing back. ACTION — 0:00–0:01 the empty field under the grey sky: still grass, the bat in the foreground, treeline barely moving. Nobody in frame. 0:01–0:02 she dashes in from screen-right — a clean blur resolving instantly into her standing over the bat, grass flattening at her feet. 0:02–0:03.5 the pickup — fluid and professional: she bends, hooks the barrel with one hand and flicks it upward — the bat SPINS twice in the air — and she catches the handle clean with both hands, stepping into a batter's stance. 0:03.5–0:05.5 the setup: feet planted, knees soft, small controlled waggles of the bat over her shoulder, eyes locked down the line, chin tucked, a faint smile. 0:05.5–0:06 the ball ROCKETS in from screen-left, fast and flat. 0:06–0:06.5 THE HIT: a full, technically real swing — hips firing first, hands whipping the barrel through — she connects with a crack, rotating through a complete follow-through. 0:06.5–0:08 at the crack the camera jolts back and rolls into the dutch tilt — the struck ball flies STRAIGHT AT THE LENS, head-on, swelling from a speck to a wall — it fills the frame and the image goes solid black. Hold black to the end. PHYSICS — Real batting mechanics: stance, load, hip rotation, wrist snap, extension, follow-through. The flip obeys real rotation and weight — two clean spins, caught at the handle. The struck ball reverses direction violently with a true crack. Her dash is fast but grounded — real footfalls, grass reacting, clothing settling with true inertia. A light breeze only: grass and treetops sway gently. LIGHT — Heavily overcast daylight — dim, flat, diffuse, no sun, no shadows, muted blue-teal grade: drained greens, ashen trees, slate sky. Everything dry. Nothing in frame emits light. The final black is true black. AUDIO — Wind over the quiet field; a whip of air at her dash; the slap of the pickup, the whoosh of the spinning bat, a clean catch; the incoming ball's rising hiss — then the sharp CRACK, the ball's roar swelling toward the lens — silence with the black. No dialogue, no music. LOCK — She is the only person in the shot; the frame is empty for the first second. Eyes red and completely non-luminous. Her arrival carries NO effects — no trails, vortices, distortion or particles, only brief body motion blur. No rain anywhere. Pickup order exact: scoop, flip with two spins, two-handed catch, stance, waggle, hit. Camera static until the hit, then pull-back plus dutch tilt only. The ball flies head-on into the lens and ends the shot on full black. NO slow motion. Cold teal grade. No fangs, no gore. VISUAL — STRONG anamorphic lens character: horizontal squeeze, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, edge chromatic aberration. NO flares, NO streaks, NO floating bokeh circles. 2.39:1. Fine film grain, soft roll-off, gentle halation. Photoreal live-action, real physics. No CG gloss, no plastic skin. No subtitles, no music.
6530 / 50000
Reference Images (Optional)
Reference Image
Optional: Upload up to 2 reference images to guide the generation (JPEG, PNG, WebP, max 10MB)
Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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