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White Glow
Model
Gemini Omni
10s
50 credits
Prompt
Templates
Gritty real-footage skate edit, 16:9, 5 seconds, completely silent, no music, no sound. A rapid-fire montage of twelve very short shots, a hard cut roughly every 0.4 seconds, every shot from a different angle. Every shot is filmed on a full-frame fisheye lens: strong barrel distortion, curved walls and floor, the image filling the whole frame with no black circle and no dark corners. The camera is always very low, at ground level or just above it, and always close, so the skater is big in the frame in every single shot, often flying right over the lens. THE SKATER: a skateboarder rendered as a pure white glowing silhouette: his entire body and clothes are blown out to solid white with a soft bloom halo bleeding into the surroundings, no face, no features, no texture, just a luminous white cut-out shaped like a person in a hoodie, baggy pants and sneakers, as if he were a hole of light in the image. He is the brightest thing in every frame. His skateboard is real and normal, not glowing: a dark wooden deck with a red graphic on the underside, silver trucks, white wheels, casting real shadows. THE PLACE: the inside of a huge abandoned industrial warehouse in bright midday sun. Tall walls made of grids of small window panes, most of them broken and smashed, with bright blue sky blazing through the empty frames. A skeleton of steel trusses, rusted red-brown beams and columns, corrugated metal panels, peeling paint. A cracked concrete floor covered in rubble, broken glass, chunks of plaster and fine grey dust that bursts into clouds whenever the board lands. Shots alternate between two looks: cool ones dominated by blue sky, blue-grey steel and shadow, and warm ones where low orange sunlight rakes across rust-red metal and dust. High contrast, deep shadows, real film grain, slightly overexposed highlights. SHOT LIST: shot 1, 0 to 0.4 s, the camera lies on the floor looking straight up as the white skater sails over it mid-air, board under his feet, the broken-window wall and blue sky behind him. Shot 2, 0.4 to 0.8 s, warm orange light, he is mid-kickflip, the board flipping beneath him with its red underside showing, a rust-red beam behind. Shot 3, 0.8 to 1.2 s, cool blue, airborne with both arms spread wide, the window grid curving around him. Shot 4, 1.2 to 1.6 s, warm light, he lands with arms out and a puff of dust kicks up. Shot 5, 1.6 to 2.0 s, ground level, he rolls right past the lens, wheels and rubble huge in the foreground. Shot 6, 2.0 to 2.4 s, cool, he crouches and pops an ollie off the concrete, dust lifting off the tail. Shot 7, 2.4 to 2.8 s, the board slams down into a bursting cloud of dust at ground level, debris scattering toward the lens. Shot 8, 2.8 to 3.2 s, warm light, another kickflip in the air, board spinning, red underside flashing. Shot 9, 3.2 to 3.6 s, he flies through a hanging dust cloud with the board under his feet, sunbeams through the smashed windows. Shot 10, 3.6 to 4.0 s, a landing explodes dust and small chunks of rubble across the floor, the camera just above the ground. Shot 11, 4.0 to 4.5 s, low angle, he rides through the settling dust, rubble sharp in the foreground. Shot 12, 4.5 to 5.0 s, he rolls away crouched low, a trail of dust behind him, the white glow shrinking slightly as he goes. NEVER: no black circular vignette, no dark corners, the image always fills the frame; the skater is never small or far away, never shows a face, clothing detail or color; the skateboard never glows; no single long take; the warehouse is never dark or dim, it is always sunlit; no text or graphics. Style: raw, energetic, sun-blasted skate video with a surreal glowing-figure effect, fast cuts, fisheye distortion, dust everywhere.
3722 / 50000
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Reference Image
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Aspect Ratio
16:9
9:16
Duration
10s
Resolution
720P
1080P
Generate Audio
2x credits
Basic+
Required Credits
50
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English